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Register.lua: Throw error if node 'light_source' > core.LIGHT_MAX
Add 'core.LIGHT_MAX = 14' to builtin/game/constants.lua with the intention to replace misplaced 'default.LIGHT_MAX = 14' in Minetest Game. Add comment in light.h requiring the constant be changed in both places. Add lighting bug warning to note in lua_api.txt. There are hundreds of mod uses of 15 which causes a lighting bug.
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4 changed files with 16 additions and 3 deletions
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@ -3664,7 +3664,10 @@ Definition tables
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^ Don't forget to use "leveled" type nodebox. ]]
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liquid_range = 8, -- number of flowing nodes around source (max. 8)
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drowning = 0, -- Player will take this amount of damage if no bubbles are left
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light_source = 0, -- Amount of light emitted by node (max. 14)
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light_source = 0, --[[
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^ Amount of light emitted by node.
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^ To set the maximum (currently 14), use the value 'minetest.LIGHT_MAX'.
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^ A value outside the range 0 to minetest.LIGHT_MAX causes undefined behavior.]]
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damage_per_second = 0, -- If player is inside node, this damage is caused
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node_box = {type="regular"}, -- See "Node boxes"
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connects_to = nodenames, --[[
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