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Weather support

This commit is contained in:
proller 2013-07-27 22:34:30 +04:00
parent e65d8ad655
commit 3aedfac968
23 changed files with 552 additions and 91 deletions

View file

@ -14,11 +14,11 @@ minetest.register_entity("__builtin:falling_node", {
visual_size = {x=0.667, y=0.667},
},
nodename = "",
node = {},
set_node = function(self, nodename)
self.nodename = nodename
local stack = ItemStack(nodename)
set_node = function(self, node)
self.node = node
local stack = ItemStack(node.name)
local itemtable = stack:to_table()
local itemname = nil
if itemtable then
@ -32,20 +32,19 @@ minetest.register_entity("__builtin:falling_node", {
end
prop = {
is_visible = true,
textures = {nodename},
textures = {node.name},
}
self.object:set_properties(prop)
end,
get_staticdata = function(self)
return self.nodename
return self.node.name
end,
on_activate = function(self, staticdata)
self.nodename = staticdata
self.object:set_armor_groups({immortal=1})
--self.object:setacceleration({x=0, y=-10, z=0})
self:set_node(self.nodename)
self:set_node({name=staticdata})
end,
on_step = function(self, dtime)
@ -57,8 +56,10 @@ minetest.register_entity("__builtin:falling_node", {
local bcn = minetest.get_node(bcp)
-- Note: walkable is in the node definition, not in item groups
if minetest.registered_nodes[bcn.name] and
minetest.registered_nodes[bcn.name].walkable then
if minetest.registered_nodes[bcn.name].buildable_to then
minetest.registered_nodes[bcn.name].walkable or
(minetest.get_node_group(self.node.name, "float") ~= 0 and minetest.registered_nodes[bcn.name].liquidtype ~= "none")
then
if minetest.registered_nodes[bcn.name].buildable_to and (minetest.get_node_group(self.node.name, "float") == 0 or minetest.registered_nodes[bcn.name].liquidtype == "none") then
minetest.remove_node(bcp)
return
end
@ -83,7 +84,7 @@ minetest.register_entity("__builtin:falling_node", {
end
end
-- Create node and remove entity
minetest.add_node(np, {name=self.nodename})
minetest.add_node(np, self.node)
self.object:remove()
nodeupdate(np)
else
@ -92,9 +93,9 @@ minetest.register_entity("__builtin:falling_node", {
end
})
function spawn_falling_node(p, nodename)
function spawn_falling_node(p, node)
obj = minetest.add_entity(p, "__builtin:falling_node")
obj:get_luaentity():set_node(nodename)
obj:get_luaentity():set_node(node)
end
function drop_attached_node(p)
@ -150,13 +151,14 @@ function nodeupdate_single(p, delay)
n_bottom = minetest.get_node(p_bottom)
-- Note: walkable is in the node definition, not in item groups
if minetest.registered_nodes[n_bottom.name] and
(minetest.get_node_group(n.name, "float") == 0 or minetest.registered_nodes[n_bottom.name].liquidtype == "none") and
(not minetest.registered_nodes[n_bottom.name].walkable or
minetest.registered_nodes[n_bottom.name].buildable_to) then
if delay then
minetest.after(0.1, nodeupdate_single, {x=p.x, y=p.y, z=p.z}, false)
else
minetest.remove_node(p)
spawn_falling_node(p, n.name)
spawn_falling_node(p, n)
nodeupdate(p)
end
end
@ -170,7 +172,7 @@ function nodeupdate_single(p, delay)
end
end
function nodeupdate(p)
function nodeupdate(p, delay)
-- Round p to prevent falling entities to get stuck
p.x = math.floor(p.x+0.5)
p.y = math.floor(p.y+0.5)
@ -179,7 +181,7 @@ function nodeupdate(p)
for x = -1,1 do
for y = -1,1 do
for z = -1,1 do
nodeupdate_single({x=p.x+x, y=p.y+y, z=p.z+z}, not (x==0 and y==0 and z==0))
nodeupdate_single({x=p.x+x, y=p.y+y, z=p.z+z}, delay or not (x==0 and y==0 and z==0))
end
end
end