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Perform mesh animation only once per frame.
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@ -470,7 +470,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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continue;
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// Mesh animation
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{
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if (pass == scene::ESNRP_SOLID) {
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//MutexAutoLock lock(block->mesh_mutex);
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MapBlockMesh *mapBlockMesh = block->mesh;
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assert(mapBlockMesh);
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