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Add mod security

Due to compatibility concerns, this is temporarily disabled.
This commit is contained in:
ShadowNinja 2014-09-05 20:08:51 -04:00
parent f26421228b
commit 3a8c788880
22 changed files with 812 additions and 83 deletions

View file

@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "scripting_game.h"
#include "server.h"
#include "log.h"
#include "settings.h"
#include "cpp_api/s_internal.h"
#include "lua_api/l_base.h"
#include "lua_api/l_craft.h"
@ -49,10 +50,12 @@ GameScripting::GameScripting(Server* server)
// setEnv(env) is called by ScriptApiEnv::initializeEnvironment()
// once the environment has been created
//TODO add security
SCRIPTAPI_PRECHECKHEADER
if (g_settings->getBool("secure.enable_security")) {
initializeSecurity();
}
lua_getglobal(L, "core");
int top = lua_gettop(L);