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Use consistent temp folder path (#10892)

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rubenwardy 2021-02-07 15:27:24 +00:00 committed by GitHub
parent 4caf156be5
commit 3a8c37181a
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GPG key ID: 4AEE18F83AFDEB23
6 changed files with 24 additions and 33 deletions

View file

@ -461,7 +461,6 @@ void set_default_settings()
settings->setDefault("screen_h", "0");
settings->setDefault("fullscreen", "true");
settings->setDefault("touchtarget", "true");
settings->setDefault("TMPFolder", porting::path_cache);
settings->setDefault("touchscreen_threshold","20");
settings->setDefault("fixed_virtual_joystick", "false");
settings->setDefault("virtual_joystick_triggers_aux", "false");

View file

@ -27,9 +27,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "log.h"
#include "config.h"
#include "porting.h"
#ifdef __ANDROID__
#include "settings.h" // For g_settings
#endif
namespace fs
{
@ -359,8 +356,9 @@ std::string TempPath()
compatible with lua's os.tmpname which under the default
configuration hardcodes mkstemp("/tmp/lua_XXXXXX").
*/
#ifdef __ANDROID__
return g_settings->get("TMPFolder");
return porting::path_cache;
#else
return DIR_DELIM "tmp";
#endif

View file

@ -529,6 +529,7 @@ int ModApiMainMenu::l_get_texturepath(lua_State *L)
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_get_texturepath_share(lua_State *L)
{
std::string gamepath = fs::RemoveRelativePathComponents(
@ -537,12 +538,20 @@ int ModApiMainMenu::l_get_texturepath_share(lua_State *L)
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_get_cache_path(lua_State *L)
{
lua_pushstring(L, fs::RemoveRelativePathComponents(porting::path_cache).c_str());
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_get_temp_path(lua_State *L)
{
lua_pushstring(L, fs::TempPath().c_str());
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_create_dir(lua_State *L) {
const char *path = luaL_checkstring(L, 1);
@ -942,6 +951,7 @@ void ModApiMainMenu::Initialize(lua_State *L, int top)
API_FCT(get_texturepath);
API_FCT(get_texturepath_share);
API_FCT(get_cache_path);
API_FCT(get_temp_path);
API_FCT(create_dir);
API_FCT(delete_dir);
API_FCT(copy_dir);
@ -975,6 +985,7 @@ void ModApiMainMenu::InitializeAsync(lua_State *L, int top)
API_FCT(get_texturepath);
API_FCT(get_texturepath_share);
API_FCT(get_cache_path);
API_FCT(get_temp_path);
API_FCT(create_dir);
API_FCT(delete_dir);
API_FCT(copy_dir);

View file

@ -122,6 +122,8 @@ private:
static int l_get_cache_path(lua_State *L);
static int l_get_temp_path(lua_State *L);
static int l_create_dir(lua_State *L);
static int l_delete_dir(lua_State *L);