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GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on StaticText

Other enhancements:
* C++ friendlyness for addStaticText() -> move to static StaticText::add()
This commit is contained in:
Loic Blot 2018-01-03 17:28:57 +01:00 committed by Loïc Blot
parent 0ebaed430a
commit 3a772e7ed6
8 changed files with 159 additions and 134 deletions

View file

@ -42,6 +42,59 @@ namespace gui
//! destructor
virtual ~StaticText();
static irr::gui::IGUIStaticText *add(
irr::gui::IGUIEnvironment *guienv,
const EnrichedString &text,
const core::rect< s32 > &rectangle,
bool border = false,
bool wordWrap = true,
irr::gui::IGUIElement *parent = NULL,
s32 id = -1,
bool fillBackground = false)
{
if (parent == NULL) {
// parent is NULL, so we must find one, or we need not to drop
// result, but then there will be a memory leak.
//
// What Irrlicht does is to use guienv as a parent, but the problem
// is that guienv is here only an IGUIEnvironment, while it is a
// CGUIEnvironment in Irrlicht, which inherits from both IGUIElement
// and IGUIEnvironment.
//
// A solution would be to dynamic_cast guienv to a
// IGUIElement*, but Irrlicht is shipped without rtti support
// in some distributions, causing the dymanic_cast to segfault.
//
// Thus, to find the parent, we create a dummy StaticText and ask
// for its parent, and then remove it.
irr::gui::IGUIStaticText *dummy_text =
guienv->addStaticText(L"", rectangle, border, wordWrap,
parent, id, fillBackground);
parent = dummy_text->getParent();
dummy_text->remove();
}
irr::gui::IGUIStaticText *result = new irr::gui::StaticText(
text, border, guienv, parent,
id, rectangle, fillBackground);
result->setWordWrap(wordWrap);
result->drop();
return result;
}
static irr::gui::IGUIStaticText *add(
irr::gui::IGUIEnvironment *guienv,
const wchar_t *text,
const core::rect< s32 > &rectangle,
bool border = false,
bool wordWrap = true,
irr::gui::IGUIElement *parent = NULL,
s32 id = -1,
bool fillBackground = false)
{
return add(guienv, EnrichedString(text), rectangle, border, wordWrap, parent, id, fillBackground);
}
//! draws the element and its children
virtual void draw();
@ -171,46 +224,6 @@ namespace gui
} // end namespace irr
inline irr::gui::IGUIStaticText *addStaticText(
irr::gui::IGUIEnvironment *guienv,
const EnrichedString &text,
const core::rect< s32 > &rectangle,
bool border = false,
bool wordWrap = true,
irr::gui::IGUIElement *parent = NULL,
s32 id = -1,
bool fillBackground = false)
{
if (parent == NULL) {
// parent is NULL, so we must find one, or we need not to drop
// result, but then there will be a memory leak.
//
// What Irrlicht does is to use guienv as a parent, but the problem
// is that guienv is here only an IGUIEnvironment, while it is a
// CGUIEnvironment in Irrlicht, which inherits from both IGUIElement
// and IGUIEnvironment.
//
// A solution would be to dynamic_cast guienv to a
// IGUIElement*, but Irrlicht is shipped without rtti support
// in some distributions, causing the dymanic_cast to segfault.
//
// Thus, to find the parent, we create a dummy StaticText and ask
// for its parent, and then remove it.
irr::gui::IGUIStaticText *dummy_text =
guienv->addStaticText(L"", rectangle, border, wordWrap,
parent, id, fillBackground);
parent = dummy_text->getParent();
dummy_text->remove();
}
irr::gui::IGUIStaticText *result = new irr::gui::StaticText(
text, border, guienv, parent,
id, rectangle, fillBackground);
result->setWordWrap(wordWrap);
result->drop();
return result;
}
inline void setStaticText(irr::gui::IGUIStaticText *static_text, const EnrichedString &text)
{
// dynamic_cast not possible due to some distributions shipped
@ -245,18 +258,6 @@ inline void setStaticText(irr::gui::IGUIStaticText *static_text, const EnrichedS
#endif
inline irr::gui::IGUIStaticText *addStaticText(
irr::gui::IGUIEnvironment *guienv,
const wchar_t *text,
const core::rect< s32 > &rectangle,
bool border = false,
bool wordWrap = true,
irr::gui::IGUIElement *parent = NULL,
s32 id = -1,
bool fillBackground = false) {
return addStaticText(guienv, EnrichedString(text), rectangle, border, wordWrap, parent, id, fillBackground);
}
inline void setStaticText(irr::gui::IGUIStaticText *static_text, const wchar_t *text)
{
setStaticText(static_text, EnrichedString(text));