1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on StaticText

Other enhancements:
* C++ friendlyness for addStaticText() -> move to static StaticText::add()
This commit is contained in:
Loic Blot 2018-01-03 17:28:57 +01:00 committed by Loïc Blot
parent 0ebaed430a
commit 3a772e7ed6
8 changed files with 159 additions and 134 deletions

View file

@ -1174,16 +1174,6 @@ struct GameRunData {
float time_of_day_smooth;
};
struct Jitter {
f32 max, min, avg, counter, max_sample, min_sample, max_fraction;
};
struct RunStats {
u32 drawtime;
Jitter dtime_jitter, busy_time_jitter;
};
class Game;
struct ClientEventHandler
@ -1452,7 +1442,6 @@ private:
/* GUI stuff
*/
gui::IGUIStaticText *guitext; // First line of debug text
gui::IGUIStaticText *guitext2; // Second line of debug text
gui::IGUIStaticText *guitext_info; // At the middle of the screen
gui::IGUIStaticText *guitext_status;
@ -1998,34 +1987,30 @@ bool Game::createClient(const std::string &playername,
bool Game::initGui()
{
// First line of debug text
guitext = addStaticText(guienv,
utf8_to_wide(PROJECT_NAME_C).c_str(),
core::rect<s32>(0, 0, 0, 0),
false, false, guiroot);
m_game_ui->init();
// Second line of debug text
guitext2 = addStaticText(guienv,
guitext2 = gui::StaticText::add(guienv,
L"",
core::rect<s32>(0, 0, 0, 0),
false, false, guiroot);
// At the middle of the screen
// Object infos are shown in this
guitext_info = addStaticText(guienv,
guitext_info = gui::StaticText::add(guienv,
L"",
core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5) + v2s32(100, 200),
false, true, guiroot);
// Status text (displays info when showing and hiding GUI stuff, etc.)
guitext_status = addStaticText(guienv,
guitext_status = gui::StaticText::add(guienv,
L"<Status>",
core::rect<s32>(0, 0, 0, 0),
false, false, guiroot);
guitext_status->setVisible(false);
// Chat text
guitext_chat = addStaticText(
guitext_chat = gui::StaticText::add(
guienv,
L"",
core::rect<s32>(0, 0, 0, 0),
@ -2048,7 +2033,7 @@ bool Game::initGui()
}
// Profiler text (size is updated when text is updated)
guitext_profiler = addStaticText(guienv,
guitext_profiler = gui::StaticText::add(guienv,
L"<Profiler>",
core::rect<s32>(0, 0, 0, 0),
false, false, guiroot);
@ -4410,38 +4395,7 @@ void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &
LocalPlayer *player = client->getEnv().getLocalPlayer();
v3f player_position = player->getPosition();
if (m_game_ui->m_flags.show_debug) {
static float drawtime_avg = 0;
drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
u16 fps = 1.0 / stats.dtime_jitter.avg;
std::ostringstream os(std::ios_base::binary);
os << std::fixed
<< PROJECT_NAME_C " " << g_version_hash
<< ", FPS: " << fps
<< std::setprecision(0)
<< ", drawtime: " << drawtime_avg << "ms"
<< std::setprecision(1)
<< ", dtime jitter: "
<< (stats.dtime_jitter.max_fraction * 100.0) << "%"
<< std::setprecision(1)
<< ", view range: "
<< (draw_control->range_all ? "All" : itos(draw_control->wanted_range))
<< std::setprecision(3)
<< ", RTT: " << client->getRTT() << "s";
setStaticText(guitext, utf8_to_wide(os.str()).c_str());
guitext->setVisible(true);
} else {
guitext->setVisible(false);
}
if (guitext->isVisible()) {
core::rect<s32> rect(
5, 5,
screensize.X, 5 + g_fontengine->getTextHeight()
);
guitext->setRelativePosition(rect);
}
m_game_ui->update(stats, client, draw_control);
if (m_game_ui->m_flags.show_debug) {
std::ostringstream os(std::ios_base::binary);