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GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on StaticText
Other enhancements: * C++ friendlyness for addStaticText() -> move to static StaticText::add()
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8 changed files with 159 additions and 134 deletions
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@ -19,7 +19,55 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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#include "gameui.h"
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#include "settings.h"
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#include <irrlicht_changes/static_text.h>
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#include "gui/mainmenumanager.h"
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#include "client.h"
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#include "fontengine.h"
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#include "clientmap.h"
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#include "version.h"
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#include "renderingengine.h"
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void GameUI::init()
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{
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// First line of debug text
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m_guitext = gui::StaticText::add(guienv, utf8_to_wide(PROJECT_NAME_C).c_str(),
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core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
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}
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void GameUI::update(const RunStats &stats, Client *client,
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const MapDrawControl *draw_control)
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{
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if (m_flags.show_debug) {
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static float drawtime_avg = 0;
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drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
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u16 fps = 1.0 / stats.dtime_jitter.avg;
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std::ostringstream os(std::ios_base::binary);
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os << std::fixed
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<< PROJECT_NAME_C " " << g_version_hash
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<< ", FPS: " << fps
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<< std::setprecision(0)
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<< ", drawtime: " << drawtime_avg << "ms"
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<< std::setprecision(1)
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<< ", dtime jitter: "
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<< (stats.dtime_jitter.max_fraction * 100.0) << "%"
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<< std::setprecision(1)
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<< ", view range: "
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<< (draw_control->range_all ? "All" : itos(draw_control->wanted_range))
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<< std::setprecision(3)
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<< ", RTT: " << client->getRTT() << "s";
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setStaticText(m_guitext, utf8_to_wide(os.str()).c_str());
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m_guitext->setVisible(true);
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} else {
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m_guitext->setVisible(false);
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}
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if (m_guitext->isVisible()) {
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v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
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m_guitext->setRelativePosition(core::rect<s32>(5, 5, screensize.X,
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5 + g_fontengine->getTextHeight()));
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}
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}
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void GameUI::initFlags()
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{
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@ -29,7 +77,7 @@ void GameUI::initFlags()
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m_flags.show_debug = g_settings->getBool("show_debug");
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}
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void GameUI::showMinimap(const bool show)
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void GameUI::showMinimap(bool show)
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{
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m_flags.show_minimap = show;
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}
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