1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-07-02 16:38:41 +00:00

GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on StaticText

Other enhancements:
* C++ friendlyness for addStaticText() -> move to static StaticText::add()
This commit is contained in:
Loic Blot 2018-01-03 17:28:57 +01:00 committed by Loïc Blot
parent 0ebaed430a
commit 3a772e7ed6
8 changed files with 159 additions and 134 deletions

View file

@ -19,7 +19,55 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "gameui.h"
#include "settings.h"
#include <irrlicht_changes/static_text.h>
#include "gui/mainmenumanager.h"
#include "client.h"
#include "fontengine.h"
#include "clientmap.h"
#include "version.h"
#include "renderingengine.h"
void GameUI::init()
{
// First line of debug text
m_guitext = gui::StaticText::add(guienv, utf8_to_wide(PROJECT_NAME_C).c_str(),
core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
}
void GameUI::update(const RunStats &stats, Client *client,
const MapDrawControl *draw_control)
{
if (m_flags.show_debug) {
static float drawtime_avg = 0;
drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
u16 fps = 1.0 / stats.dtime_jitter.avg;
std::ostringstream os(std::ios_base::binary);
os << std::fixed
<< PROJECT_NAME_C " " << g_version_hash
<< ", FPS: " << fps
<< std::setprecision(0)
<< ", drawtime: " << drawtime_avg << "ms"
<< std::setprecision(1)
<< ", dtime jitter: "
<< (stats.dtime_jitter.max_fraction * 100.0) << "%"
<< std::setprecision(1)
<< ", view range: "
<< (draw_control->range_all ? "All" : itos(draw_control->wanted_range))
<< std::setprecision(3)
<< ", RTT: " << client->getRTT() << "s";
setStaticText(m_guitext, utf8_to_wide(os.str()).c_str());
m_guitext->setVisible(true);
} else {
m_guitext->setVisible(false);
}
if (m_guitext->isVisible()) {
v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
m_guitext->setRelativePosition(core::rect<s32>(5, 5, screensize.X,
5 + g_fontengine->getTextHeight()));
}
}
void GameUI::initFlags()
{
@ -29,7 +77,7 @@ void GameUI::initFlags()
m_flags.show_debug = g_settings->getBool("show_debug");
}
void GameUI::showMinimap(const bool show)
void GameUI::showMinimap(bool show)
{
m_flags.show_minimap = show;
}