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Player::accelerateHorizontal/Vertical should be member of LocalPlayer
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4 changed files with 37 additions and 39 deletions
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@ -45,7 +45,7 @@ public:
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bool isAttached;
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v3f overridePosition;
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void move(f32 dtime, Environment *env, f32 pos_max_d);
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void move(f32 dtime, Environment *env, f32 pos_max_d,
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std::vector<CollisionInfo> *collision_info);
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@ -81,6 +81,9 @@ public:
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}
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private:
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void accelerateHorizontal(const v3f &target_speed, const f32 max_increase);
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void accelerateVertical(const v3f &target_speed, const f32 max_increase);
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// This is used for determining the sneaking range
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v3s16 m_sneak_node;
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// Whether the player is allowed to sneak
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