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Make shading of CAOs optional (#10033)
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parent
0a1181f763
commit
3a6dfda358
10 changed files with 47 additions and 7 deletions
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@ -577,10 +577,16 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
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if (m_enable_shaders) {
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IShaderSource *shader_source = m_client->getShaderSource();
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u32 shader_id = shader_source->getShader(
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"object_shader",
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(m_prop.use_texture_alpha) ? TILE_MATERIAL_ALPHA : TILE_MATERIAL_BASIC,
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NDT_NORMAL);
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MaterialType material_type;
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if (m_prop.shaded && m_prop.glow == 0)
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material_type = (m_prop.use_texture_alpha) ?
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TILE_MATERIAL_ALPHA : TILE_MATERIAL_BASIC;
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else
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material_type = (m_prop.use_texture_alpha) ?
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TILE_MATERIAL_PLAIN_ALPHA : TILE_MATERIAL_PLAIN;
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u32 shader_id = shader_source->getShader("object_shader", material_type, NDT_NORMAL);
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m_material_type = shader_source->getShaderInfo(shader_id).material;
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} else {
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m_material_type = (m_prop.use_texture_alpha) ?
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@ -1504,6 +1510,7 @@ bool GenericCAO::visualExpiryRequired(const ObjectProperties &new_) const
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return old.backface_culling != new_.backface_culling ||
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old.is_visible != new_.is_visible ||
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old.mesh != new_.mesh ||
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old.shaded != new_.shaded ||
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old.use_texture_alpha != new_.use_texture_alpha ||
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old.visual != new_.visual ||
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old.visual_size != new_.visual_size ||
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