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Don't initialize ItemCAOs with stick.png
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1 changed files with 2 additions and 3 deletions
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@ -576,9 +576,8 @@ void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
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// Set material
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buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
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buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
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//buf->getMaterial().setTexture(0, NULL);
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// Initialize with the stick texture
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buf->getMaterial().setTexture(0, tsrc->getTextureRaw("stick.png"));
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// Initialize with a generated placeholder texture
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buf->getMaterial().setTexture(0, tsrc->getTextureRaw(""));
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buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
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buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
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buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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