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split enable_touch to touch_controls (for touchscreen controls) and touch_gui

touch_gui provide adjustment to the interface, so it's more touch
friendly

Signed-off-by: David Heidelberg <david@ixit.cz>
This commit is contained in:
Gregor Parzefall 2024-06-02 12:58:41 -07:00 committed by grorp
parent 1977517d7a
commit 3a59fabefe
11 changed files with 57 additions and 47 deletions

View file

@ -181,7 +181,7 @@ local function get_info_formspec(text)
return table.concat({
"formspec_version[6]",
"size[15.75,9.5]",
core.settings:get_bool("enable_touch") and "padding[0.01,0.01]" or "position[0.5,0.55]",
core.settings:get_bool("touch_gui") and "padding[0.01,0.01]" or "position[0.5,0.55]",
"label[4,4.35;", text, "]",
"container[0,", H - 0.8 - 0.375, "]",
@ -212,7 +212,7 @@ local function get_formspec(dlgdata)
local formspec = {
"formspec_version[6]",
"size[15.75,9.5]",
core.settings:get_bool("enable_touch") and "padding[0.01,0.01]" or "position[0.5,0.55]",
core.settings:get_bool("touch_gui") and "padding[0.01,0.01]" or "position[0.5,0.55]",
"style[status,downloading,queued;border=false]",
@ -463,7 +463,7 @@ end
local function handle_events(event)
if event == "DialogShow" then
-- On touchscreen, don't show the "MINETEST" header behind the dialog.
mm_game_theme.set_engine(core.settings:get_bool("enable_touch"))
mm_game_theme.set_engine(core.settings:get_bool("touch_gui"))
-- If ContentDB is already loaded, auto-install packages here.
do_auto_install()