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Add after_destruct and cache the existence of on_construct, on_destruct and after_destruct for quick skipping when a node does not have them

This commit is contained in:
Perttu Ahola 2012-06-05 23:51:37 +03:00
parent c3658e7c79
commit 3a0562bebc
6 changed files with 74 additions and 12 deletions

View file

@ -86,6 +86,8 @@ bool scriptapi_node_on_dig(lua_State *L, v3s16 p, MapNode node,
void scriptapi_node_on_construct(lua_State *L, v3s16 p, MapNode node);
// Node destructor
void scriptapi_node_on_destruct(lua_State *L, v3s16 p, MapNode node);
// Node post-destructor
void scriptapi_node_after_destruct(lua_State *L, v3s16 p, MapNode node);
// Called when a metadata form returns values
void scriptapi_node_on_receive_fields(lua_State *L, v3s16 p,
const std::string &formname,