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Add minetest.get_player_window_information() (#12367)
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23 changed files with 345 additions and 35 deletions
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@ -203,17 +203,42 @@ GUI
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will be added to fieldname value is set to formname itself
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* if `is_file_select` is `true`, a file and not a folder will be selected
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* returns nil or selected file/folder
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* `core.get_screen_info()`
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* returns
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* `core.get_active_renderer()`: Ex: "OpenGL 4.6".
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* `core.get_window_info()`: Same as server-side `get_player_window_information` API.
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-- Note that none of these things are constant, they are likely to change
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-- as the player resizes the window and moves it between monitors
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--
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-- real_gui_scaling and real_hud_scaling can be used instead of DPI.
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-- OSes don't necessarily give the physical DPI, as they may allow user configuration.
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-- real_*_scaling is just OS DPI / 96 but with another level of user configuration.
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{
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-- Current size of the in-game render target.
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--
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-- This is usually the window size, but may be smaller in certain situations,
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-- such as side-by-side mode.
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size = {
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x = 1308,
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y = 577,
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},
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-- Estimated maximum formspec size before Minetest will start shrinking the
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-- formspec to fit. For a fullscreen formspec, use a size 10-20% larger than
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-- this and `padding[-0.01,-0.01]`.
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max_formspec_size = {
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x = 20,
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y = 11.25
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},
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-- GUI Scaling multiplier
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-- Equal to the setting `gui_scaling` multiplied by `dpi / 96`
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real_gui_scaling = 1,
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-- HUD Scaling multiplier
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-- Equal to the setting `hud_scaling` multiplied by `dpi / 96`
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real_hud_scaling = 1,
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}
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{
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density = <screen density 0.75,1.0,2.0,3.0 ... (dpi)>,
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display_width = <width of display>,
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display_height = <height of display>,
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window_width = <current window width>,
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window_height = <current window height>,
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render_info = <active render information>
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}
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