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Add minetest.get_player_window_information() (#12367)

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rubenwardy 2023-02-27 22:58:41 +00:00 committed by GitHub
parent fbbdae93ee
commit 39f4d26177
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23 changed files with 345 additions and 35 deletions

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@ -4972,6 +4972,7 @@ Utilities
protocol_version = 32, -- protocol version used by client
formspec_version = 2, -- supported formspec version
lang_code = "fr" -- Language code used for translation
-- the following keys can be missing if no stats have been collected yet
min_rtt = 0.01, -- minimum round trip time
max_rtt = 0.2, -- maximum round trip time
@ -4988,6 +4989,42 @@ Utilities
--vers_string = "0.4.9-git", -- full version string
--state = "Active" -- current client state
}
* `minetest.get_player_window_information(player_name)`:
-- Will only be present if the client sent this information (requires v5.7+)
--
-- Note that none of these things are constant, they are likely to change during a client
-- connection as the player resizes the window and moves it between monitors
--
-- real_gui_scaling and real_hud_scaling can be used instead of DPI.
-- OSes don't necessarily give the physical DPI, as they may allow user configuration.
-- real_*_scaling is just OS DPI / 96 but with another level of user configuration.
{
-- Current size of the in-game render target (pixels).
--
-- This is usually the window size, but may be smaller in certain situations,
-- such as side-by-side mode.
size = {
x = 1308,
y = 577,
},
-- Estimated maximum formspec size before Minetest will start shrinking the
-- formspec to fit. For a fullscreen formspec, use a size 10-20% larger than
-- this and `padding[-0.01,-0.01]`.
max_formspec_size = {
x = 20,
y = 11.25
},
-- GUI Scaling multiplier
-- Equal to the setting `gui_scaling` multiplied by `dpi / 96`
real_gui_scaling = 1,
-- HUD Scaling multiplier
-- Equal to the setting `hud_scaling` multiplied by `dpi / 96`
real_hud_scaling = 1,
}
* `minetest.mkdir(path)`: returns success.
* Creates a directory specified by `path`, creating parent directories