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Add minetest.get_player_window_information() (#12367)
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23 changed files with 345 additions and 35 deletions
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@ -4972,6 +4972,7 @@ Utilities
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protocol_version = 32, -- protocol version used by client
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formspec_version = 2, -- supported formspec version
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lang_code = "fr" -- Language code used for translation
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-- the following keys can be missing if no stats have been collected yet
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min_rtt = 0.01, -- minimum round trip time
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max_rtt = 0.2, -- maximum round trip time
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@ -4988,6 +4989,42 @@ Utilities
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--vers_string = "0.4.9-git", -- full version string
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--state = "Active" -- current client state
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}
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* `minetest.get_player_window_information(player_name)`:
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-- Will only be present if the client sent this information (requires v5.7+)
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--
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-- Note that none of these things are constant, they are likely to change during a client
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-- connection as the player resizes the window and moves it between monitors
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--
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-- real_gui_scaling and real_hud_scaling can be used instead of DPI.
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-- OSes don't necessarily give the physical DPI, as they may allow user configuration.
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-- real_*_scaling is just OS DPI / 96 but with another level of user configuration.
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{
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-- Current size of the in-game render target (pixels).
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--
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-- This is usually the window size, but may be smaller in certain situations,
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-- such as side-by-side mode.
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size = {
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x = 1308,
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y = 577,
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},
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-- Estimated maximum formspec size before Minetest will start shrinking the
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-- formspec to fit. For a fullscreen formspec, use a size 10-20% larger than
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-- this and `padding[-0.01,-0.01]`.
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max_formspec_size = {
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x = 20,
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y = 11.25
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},
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-- GUI Scaling multiplier
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-- Equal to the setting `gui_scaling` multiplied by `dpi / 96`
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real_gui_scaling = 1,
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-- HUD Scaling multiplier
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-- Equal to the setting `hud_scaling` multiplied by `dpi / 96`
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real_hud_scaling = 1,
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}
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* `minetest.mkdir(path)`: returns success.
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* Creates a directory specified by `path`, creating parent directories
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