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[CSM] Add send_chat_message and run_server_chatcommand API functions (#5747)

* [CSM] Add send_chat_message and run_server_chatcommand API functions

* Add client-side chat message rate limiting

* Limit out chat queue size

* [CSM] Add minetest.clear_out_chat_queue API function and .clear_chat_queue chatcommand

* Last fixes/cleanups before merge
This commit is contained in:
Pierre-Adrien Langrognet 2017-05-21 23:06:51 +02:00 committed by Loïc Blot
parent ec490abf58
commit 39f4a2f607
9 changed files with 111 additions and 6 deletions

View file

@ -85,6 +85,23 @@ int ModApiClient::l_display_chat_message(lua_State *L)
return 1;
}
// send_chat_message(message)
int ModApiClient::l_send_chat_message(lua_State *L)
{
if (!lua_isstring(L,1))
return 0;
std::string message = luaL_checkstring(L, 1);
getClient(L)->sendChatMessage(utf8_to_wide(message));
return 0;
}
// clear_out_chat_queue()
int ModApiClient::l_clear_out_chat_queue(lua_State *L)
{
getClient(L)->clearOutChatQueue();
return 0;
}
// get_player_names()
int ModApiClient::l_get_player_names(lua_State *L)
{
@ -317,6 +334,8 @@ void ModApiClient::Initialize(lua_State *L, int top)
API_FCT(get_current_modname);
API_FCT(print);
API_FCT(display_chat_message);
API_FCT(send_chat_message);
API_FCT(clear_out_chat_queue);
API_FCT(get_player_names);
API_FCT(set_last_run_mod);
API_FCT(get_last_run_mod);