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[CSM] Add send_chat_message and run_server_chatcommand API functions (#5747)

* [CSM] Add send_chat_message and run_server_chatcommand API functions

* Add client-side chat message rate limiting

* Limit out chat queue size

* [CSM] Add minetest.clear_out_chat_queue API function and .clear_chat_queue chatcommand

* Last fixes/cleanups before merge
This commit is contained in:
Pierre-Adrien Langrognet 2017-05-21 23:06:51 +02:00 committed by Loïc Blot
parent ec490abf58
commit 39f4a2f607
9 changed files with 111 additions and 6 deletions

View file

@ -38,6 +38,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "tileanimation.h"
#include "mesh_generator_thread.h"
#define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f
struct MeshMakeData;
class MapBlockMesh;
class IWritableTextureSource;
@ -360,6 +362,7 @@ public:
const StringMap &fields);
void sendInventoryAction(InventoryAction *a);
void sendChatMessage(const std::wstring &message);
void clearOutChatQueue();
void sendChangePassword(const std::string &oldpassword,
const std::string &newpassword);
void sendDamage(u8 damage);
@ -565,6 +568,8 @@ private:
inline std::string getPlayerName()
{ return m_env.getLocalPlayer()->getName(); }
bool canSendChatMessage() const;
float m_packetcounter_timer;
float m_connection_reinit_timer;
float m_avg_rtt_timer;
@ -612,6 +617,9 @@ private:
//s32 m_daynight_i;
//u32 m_daynight_ratio;
std::queue<std::wstring> m_chat_queue;
std::queue<std::wstring> m_out_chat_queue;
u32 m_last_chat_message_sent;
float m_chat_message_allowance;
// The authentication methods we can use to enter sudo mode (=change password)
u32 m_sudo_auth_methods;