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[CSM] Add send_chat_message and run_server_chatcommand API functions (#5747)

* [CSM] Add send_chat_message and run_server_chatcommand API functions

* Add client-side chat message rate limiting

* Limit out chat queue size

* [CSM] Add minetest.clear_out_chat_queue API function and .clear_chat_queue chatcommand

* Last fixes/cleanups before merge
This commit is contained in:
Pierre-Adrien Langrognet 2017-05-21 23:06:51 +02:00 committed by Loïc Blot
parent ec490abf58
commit 39f4a2f607
9 changed files with 111 additions and 6 deletions

View file

@ -721,6 +721,12 @@ Call these functions only at load time!
### Player
* `minetest.get_wielded_item()`
* Returns the itemstack the local player is holding
* `minetest.send_chat_message(message)`
* Act as if `message` was typed by the player into the terminal.
* `minetest.run_server_chatcommand(cmd, param)`
* Alias for `minetest.send_chat_message("/" .. cmd .. " " .. param)`
* `minetest.clear_out_chat_queue()`
* Clears the out chat queue
* `minetest.localplayer`
* Reference to the LocalPlayer object. See [`LocalPlayer`](#localplayer) class reference for methods.
@ -836,7 +842,7 @@ Please do not try to access the reference until the camera is initialized, other
* Returns with same syntax as above
* `get_fov()`
* Returns:
```lua
{
x = number,
@ -845,7 +851,7 @@ Please do not try to access the reference until the camera is initialized, other
actual = number
}
```
* `get_pos()`
* Returns position of camera with view bobbing
* `get_offset()`