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inventorycube: use all three specified textures; also moved mesh creation / modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube

This commit is contained in:
Kahrl 2011-12-03 08:40:32 +01:00 committed by Perttu Ahola
parent 275a348b75
commit 392485aa45
12 changed files with 517 additions and 375 deletions

View file

@ -27,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "gamedef.h"
#include "clientobject.h"
#include "content_object.h"
#include "mesh.h"
#include "utility.h" // For IntervalLimiter
class Settings;
#include "MyBillboardSceneNode.h"
@ -630,7 +631,7 @@ void ItemCAO::updateLight(u8 light_at_pos)
u8 li = decode_light(light_at_pos);
video::SColor color(255,li,li,li);
setMeshVerticesColor(m_node->getMesh(), color);
setMeshColor(m_node->getMesh(), color);
}
v3s16 ItemCAO::getLightPosition()
@ -778,7 +779,7 @@ void RatCAO::updateLight(u8 light_at_pos)
u8 li = decode_light(light_at_pos);
video::SColor color(255,li,li,li);
setMeshVerticesColor(m_node->getMesh(), color);
setMeshColor(m_node->getMesh(), color);
}
v3s16 RatCAO::getLightPosition()
@ -934,7 +935,7 @@ void Oerkki1CAO::updateLight(u8 light_at_pos)
u8 li = decode_light(light_at_pos);
video::SColor color(255,li,li,li);
setMeshVerticesColor(m_node->getMesh(), color);
setMeshColor(m_node->getMesh(), color);
}
v3s16 Oerkki1CAO::getLightPosition()
@ -1165,7 +1166,7 @@ void FireflyCAO::updateLight(u8 light_at_pos)
u8 li = 255;
video::SColor color(255,li,li,li);
setMeshVerticesColor(m_node->getMesh(), color);
setMeshColor(m_node->getMesh(), color);
}
v3s16 FireflyCAO::getLightPosition()
@ -1866,7 +1867,7 @@ public:
u8 li = decode_light(light_at_pos);
video::SColor color(255,li,li,li);
if(m_meshnode){
setMeshVerticesColor(m_meshnode->getMesh(), color);
setMeshColor(m_meshnode->getMesh(), color);
m_meshnode->setVisible(true);
}
if(m_spritenode){
@ -2250,7 +2251,7 @@ public:
u8 li = decode_light(light_at_pos);
video::SColor color(255,li,li,li);
setMeshVerticesColor(m_node->getMesh(), color);
setMeshColor(m_node->getMesh(), color);
}
v3s16 getLightPosition()