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Use inventory_image in the first place for inventory item mesh
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1 changed files with 2 additions and 5 deletions
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@ -452,11 +452,8 @@ scene::IMesh *getItemMesh(IGameDef *gamedef, const ItemStack &item)
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scene::IMesh *mesh;
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// If wield_image is defined, it overrides everything else
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if (def.wield_image != "") {
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mesh = getExtrudedMesh(tsrc, def.wield_image);
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return mesh;
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} else if (def.inventory_image != "") {
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// If inventory_image is defined, it overrides everything else
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if (def.inventory_image != "") {
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mesh = getExtrudedMesh(tsrc, def.inventory_image);
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return mesh;
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} else if (def.type == ITEM_NODE) {
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