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Mgv5: Remove blobgen. Remove crumble and wetness noises

Add large pseudorandom caves below -256
De-link terrain level from water_level
Cavegen: Mgv5 large cave code
This commit is contained in:
paramat 2015-01-21 13:24:11 +00:00
parent 109f0ffeab
commit 38e6280552
4 changed files with 322 additions and 73 deletions

View file

@ -22,9 +22,55 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define VMANIP_FLAG_CAVE VOXELFLAG_CHECKED1
class MapgenV5;
class MapgenV6;
class MapgenV7;
class CaveV5 {
public:
MapgenV5 *mg;
MMVManip *vm;
INodeDefManager *ndef;
NoiseParams *np_caveliquids;
s16 min_tunnel_diameter;
s16 max_tunnel_diameter;
u16 tunnel_routepoints;
int dswitchint;
int part_max_length_rs;
bool large_cave_is_flat;
bool flooded;
s16 max_stone_y;
v3s16 node_min;
v3s16 node_max;
v3f orp; // starting point, relative to caved space
v3s16 of; // absolute coordinates of caved space
v3s16 ar; // allowed route area
s16 rs; // tunnel radius size
v3f main_direction;
s16 route_y_min;
s16 route_y_max;
PseudoRandom *ps;
content_t c_water_source;
content_t c_lava_source;
content_t c_ice;
int water_level;
CaveV5() {}
CaveV5(MapgenV5 *mg, PseudoRandom *ps);
void makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height);
void makeTunnel(bool dirswitch);
void carveRoute(v3f vec, float f, bool randomize_xz, bool is_ravine);
};
class CaveV6 {
public:
MapgenV6 *mg;