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Disallow object:remove() if the object is a player

Rebased by Zeno- (conflict in lua_api.txt)
This commit is contained in:
Kahrl 2015-02-23 16:48:51 +10:00 committed by Craig Robbins
parent cd4324e5a8
commit 38cf080a9c
2 changed files with 2 additions and 0 deletions

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@ -2294,6 +2294,7 @@ This is basically a reference to a C++ `ServerActiveObject`
#### Methods
* `remove()`: remove object (after returning from Lua)
* Note: Doesn't work on players, use minetest.kick_player instead
* `getpos()`: returns `{x=num, y=num, z=num}`
* `setpos(pos)`; `pos`=`{x=num, y=num, z=num}`
* `moveto(pos, continuous=false)`: interpolated move