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https://github.com/luanti-org/luanti.git
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Fix all warnings and remove -Wno-unused-but-set cflag
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parent
e36681101e
commit
38bd9e93a2
17 changed files with 175 additions and 205 deletions
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@ -74,8 +74,6 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
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v3f position = getPosition();
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v3f old_speed = m_speed;
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// Copy parent position if local player is attached
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if(isAttached)
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{
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@ -100,7 +98,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
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/*
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Collision detection
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*/
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bool is_valid_position;
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MapNode node;
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v3s16 pp;
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@ -191,7 +189,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
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v3f lwn_f = intToFloat(m_sneak_node, BS);
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position.X = rangelim(position.X, lwn_f.X-maxd, lwn_f.X+maxd);
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position.Z = rangelim(position.Z, lwn_f.Z-maxd, lwn_f.Z+maxd);
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if(!is_climbing)
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{
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f32 min_y = lwn_f.Y + 0.5*BS;
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@ -211,7 +209,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
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#ifdef __ANDROID__
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player_stepheight += (0.5 * BS);
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#endif
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v3f accel_f = v3f(0,0,0);
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collisionMoveResult result = collisionMoveSimple(env, m_gamedef,
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@ -226,7 +224,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
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*/
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bool touching_ground_was = touching_ground;
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touching_ground = result.touching_ground;
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//bool standing_on_unloaded = result.standing_on_unloaded;
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/*
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@ -277,7 +275,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
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f32 max_axis_distance_f = MYMAX(
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fabs(player_p2df.X-node_p2df.X),
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fabs(player_p2df.Y-node_p2df.Y));
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if(distance_f > min_distance_f ||
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max_axis_distance_f > 0.5*BS + sneak_max + 0.1*BS)
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continue;
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@ -301,7 +299,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
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min_distance_f = distance_f;
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new_sneak_node = p;
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}
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bool sneak_node_found = (min_distance_f < 100000.0*BS*0.9);
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m_sneak_node = new_sneak_node;
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@ -314,12 +312,12 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
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if(sneak_node_found && control.sneak)
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touching_ground = true;
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}
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/*
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Set new position
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*/
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setPosition(position);
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/*
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Report collisions
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*/
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@ -367,7 +365,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
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*/
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m_old_node_below = floatToInt(position - v3f(0,BS/2,0), BS);
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m_old_node_below_type = nodemgr->get(map->getNodeNoEx(m_old_node_below)).name;
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/*
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Check properties of the node on which the player is standing
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*/
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@ -400,10 +398,10 @@ void LocalPlayer::applyControl(float dtime)
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v3f move_direction = v3f(0,0,1);
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move_direction.rotateXZBy(getYaw());
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v3f speedH = v3f(0,0,0); // Horizontal (X, Z)
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v3f speedV = v3f(0,0,0); // Vertical (Y)
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bool fly_allowed = m_gamedef->checkLocalPrivilege("fly");
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bool fast_allowed = m_gamedef->checkLocalPrivilege("fast");
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@ -415,7 +413,7 @@ void LocalPlayer::applyControl(float dtime)
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// Whether superspeed mode is used or not
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bool superspeed = false;
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if(g_settings->getBool("always_fly_fast") && free_move && fast_move)
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superspeed = true;
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@ -425,7 +423,7 @@ void LocalPlayer::applyControl(float dtime)
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// If free movement and fast movement, always move fast
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if(free_move && fast_move)
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superspeed = true;
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// Auxiliary button 1 (E)
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if(control.aux1)
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{
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@ -548,7 +546,7 @@ void LocalPlayer::applyControl(float dtime)
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{
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speedJ.Y = movement_speed_jump * physics_override_jump;
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setSpeed(speedJ);
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MtEvent *e = new SimpleTriggerEvent("PlayerJump");
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m_gamedef->event()->put(e);
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}
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