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Fix all warnings and remove -Wno-unused-but-set cflag

This commit is contained in:
kwolekr 2015-01-18 23:29:19 -05:00
parent e36681101e
commit 38bd9e93a2
17 changed files with 175 additions and 205 deletions

View file

@ -74,8 +74,6 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
v3f position = getPosition();
v3f old_speed = m_speed;
// Copy parent position if local player is attached
if(isAttached)
{
@ -100,7 +98,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
/*
Collision detection
*/
bool is_valid_position;
MapNode node;
v3s16 pp;
@ -191,7 +189,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
v3f lwn_f = intToFloat(m_sneak_node, BS);
position.X = rangelim(position.X, lwn_f.X-maxd, lwn_f.X+maxd);
position.Z = rangelim(position.Z, lwn_f.Z-maxd, lwn_f.Z+maxd);
if(!is_climbing)
{
f32 min_y = lwn_f.Y + 0.5*BS;
@ -211,7 +209,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
#ifdef __ANDROID__
player_stepheight += (0.5 * BS);
#endif
v3f accel_f = v3f(0,0,0);
collisionMoveResult result = collisionMoveSimple(env, m_gamedef,
@ -226,7 +224,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
*/
bool touching_ground_was = touching_ground;
touching_ground = result.touching_ground;
//bool standing_on_unloaded = result.standing_on_unloaded;
/*
@ -277,7 +275,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
f32 max_axis_distance_f = MYMAX(
fabs(player_p2df.X-node_p2df.X),
fabs(player_p2df.Y-node_p2df.Y));
if(distance_f > min_distance_f ||
max_axis_distance_f > 0.5*BS + sneak_max + 0.1*BS)
continue;
@ -301,7 +299,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
min_distance_f = distance_f;
new_sneak_node = p;
}
bool sneak_node_found = (min_distance_f < 100000.0*BS*0.9);
m_sneak_node = new_sneak_node;
@ -314,12 +312,12 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
if(sneak_node_found && control.sneak)
touching_ground = true;
}
/*
Set new position
*/
setPosition(position);
/*
Report collisions
*/
@ -367,7 +365,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
*/
m_old_node_below = floatToInt(position - v3f(0,BS/2,0), BS);
m_old_node_below_type = nodemgr->get(map->getNodeNoEx(m_old_node_below)).name;
/*
Check properties of the node on which the player is standing
*/
@ -400,10 +398,10 @@ void LocalPlayer::applyControl(float dtime)
v3f move_direction = v3f(0,0,1);
move_direction.rotateXZBy(getYaw());
v3f speedH = v3f(0,0,0); // Horizontal (X, Z)
v3f speedV = v3f(0,0,0); // Vertical (Y)
bool fly_allowed = m_gamedef->checkLocalPrivilege("fly");
bool fast_allowed = m_gamedef->checkLocalPrivilege("fast");
@ -415,7 +413,7 @@ void LocalPlayer::applyControl(float dtime)
// Whether superspeed mode is used or not
bool superspeed = false;
if(g_settings->getBool("always_fly_fast") && free_move && fast_move)
superspeed = true;
@ -425,7 +423,7 @@ void LocalPlayer::applyControl(float dtime)
// If free movement and fast movement, always move fast
if(free_move && fast_move)
superspeed = true;
// Auxiliary button 1 (E)
if(control.aux1)
{
@ -548,7 +546,7 @@ void LocalPlayer::applyControl(float dtime)
{
speedJ.Y = movement_speed_jump * physics_override_jump;
setSpeed(speedJ);
MtEvent *e = new SimpleTriggerEvent("PlayerJump");
m_gamedef->event()->put(e);
}