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https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Fix all warnings and remove -Wno-unused-but-set cflag
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parent
e36681101e
commit
38bd9e93a2
17 changed files with 175 additions and 205 deletions
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@ -77,7 +77,7 @@ public:
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Player * getNearestConnectedPlayer(v3f pos);
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std::list<Player*> getPlayers();
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std::list<Player*> getPlayers(bool ignore_disconnected);
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u32 getDayNightRatio();
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// 0-23999
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@ -96,7 +96,7 @@ public:
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void stepTimeOfDay(float dtime);
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void setTimeOfDaySpeed(float speed);
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float getTimeOfDaySpeed();
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void setDayNightRatioOverride(bool enable, u32 value)
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@ -132,7 +132,7 @@ protected:
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* a later release.
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*/
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bool m_cache_enable_shaders;
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private:
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JMutex m_lock;
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@ -150,7 +150,7 @@ class ActiveBlockModifier
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public:
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ActiveBlockModifier(){};
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virtual ~ActiveBlockModifier(){};
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// Set of contents to trigger on
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virtual std::set<std::string> getTriggerContents()=0;
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// Set of required neighbors (trigger doesn't happen if none are found)
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@ -255,7 +255,7 @@ public:
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Returns 0 if not added and thus deleted.
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*/
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u16 addActiveObject(ServerActiveObject *object);
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/*
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Add an active object as a static object to the corresponding
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MapBlock.
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@ -264,7 +264,7 @@ public:
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(note: not used, pending removal from engine)
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*/
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//bool addActiveObjectAsStatic(ServerActiveObject *object);
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/*
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Find out what new objects have been added to
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inside a radius around a position
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@ -282,7 +282,7 @@ public:
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s16 player_radius,
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std::set<u16> ¤t_objects,
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std::set<u16> &removed_objects);
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/*
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Get the next message emitted by some active object.
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Returns a message with id=0 if no messages are available.
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@ -311,16 +311,16 @@ public:
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bool setNode(v3s16 p, const MapNode &n);
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bool removeNode(v3s16 p);
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bool swapNode(v3s16 p, const MapNode &n);
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// Find all active objects inside a radius around a point
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std::set<u16> getObjectsInsideRadius(v3f pos, float radius);
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// Clear all objects, loading and going through every MapBlock
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void clearAllObjects();
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// This makes stuff happen
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void step(f32 dtime);
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//check if there's a line of sight between two positions
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bool line_of_sight(v3f pos1, v3f pos2, float stepsize=1.0, v3s16 *p=NULL);
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@ -328,9 +328,9 @@ public:
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void reportMaxLagEstimate(float f) { m_max_lag_estimate = f; }
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float getMaxLagEstimate() { return m_max_lag_estimate; }
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std::set<v3s16>* getForceloadedBlocks() { return &m_active_blocks.m_forceloaded_list; };
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private:
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/*
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@ -349,17 +349,17 @@ private:
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Returns 0 if not added and thus deleted.
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*/
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u16 addActiveObjectRaw(ServerActiveObject *object, bool set_changed, u32 dtime_s);
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/*
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Remove all objects that satisfy (m_removed && m_known_by_count==0)
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*/
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void removeRemovedObjects();
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/*
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Convert stored objects from block to active
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*/
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void activateObjects(MapBlock *block, u32 dtime_s);
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/*
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Convert objects that are not in active blocks to static.
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@ -374,7 +374,7 @@ private:
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/*
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Member variables
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*/
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// The map
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ServerMap *m_map;
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// Lua state
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@ -433,8 +433,8 @@ struct ClientEnvEvent
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{
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ClientEnvEventType type;
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union {
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struct{
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} none;
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//struct{
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//} none;
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struct{
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u8 amount;
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bool send_to_server;
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@ -463,7 +463,7 @@ public:
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virtual void addPlayer(Player *player);
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LocalPlayer * getLocalPlayer();
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/*
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ClientSimpleObjects
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*/
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@ -473,7 +473,7 @@ public:
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/*
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ActiveObjects
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*/
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ClientActiveObject* getActiveObject(u16 id);
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/*
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@ -501,11 +501,11 @@ public:
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/*
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Client likes to call these
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*/
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// Get all nearby objects
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void getActiveObjects(v3f origin, f32 max_d,
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std::vector<DistanceSortedActiveObject> &dest);
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// Get event from queue. CEE_NONE is returned if queue is empty.
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ClientEnvEvent getClientEvent();
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@ -521,7 +521,7 @@ public:
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{ m_camera_offset = camera_offset; }
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v3s16 getCameraOffset()
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{ return m_camera_offset; }
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private:
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ClientMap *m_map;
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scene::ISceneManager *m_smgr;
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