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https://github.com/luanti-org/luanti.git
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Fix all warnings and remove -Wno-unused-but-set cflag
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parent
e36681101e
commit
38bd9e93a2
17 changed files with 175 additions and 205 deletions
32
src/client.h
32
src/client.h
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@ -74,7 +74,7 @@ public:
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MeshUpdateQueue();
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~MeshUpdateQueue();
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/*
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peer_id=0 adds with nobody to send to
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*/
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@ -90,7 +90,7 @@ public:
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JMutexAutoLock lock(m_mutex);
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return m_queue.size();
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}
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private:
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std::vector<QueuedMeshUpdate*> m_queue;
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std::set<v3s16> m_urgents;
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@ -127,7 +127,7 @@ public:
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MutexedQueue<MeshUpdateResult> m_queue_out;
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IGameDef *m_gamedef;
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v3s16 m_camera_offset;
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};
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@ -152,8 +152,8 @@ struct ClientEvent
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{
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ClientEventType type;
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union{
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struct{
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} none;
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//struct{
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//} none;
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struct{
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u8 amount;
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} player_damage;
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@ -171,8 +171,8 @@ struct ClientEvent
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std::string *formspec;
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std::string *formname;
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} show_formspec;
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struct{
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} textures_updated;
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//struct{
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//} textures_updated;
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struct{
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v3f *pos;
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v3f *vel;
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@ -315,7 +315,7 @@ public:
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MtEventManager *event,
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bool ipv6
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);
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~Client();
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/*
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@ -362,11 +362,11 @@ public:
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ClientEnvironment& getEnv()
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{ return m_env; }
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// Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
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void removeNode(v3s16 p);
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void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
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void setPlayerControl(PlayerControl &control);
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void selectPlayerItem(u16 item);
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@ -378,7 +378,7 @@ public:
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bool getLocalInventoryUpdated();
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// Copies the inventory of the local player to parameter
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void getLocalInventory(Inventory &dst);
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/* InventoryManager interface */
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Inventory* getInventory(const InventoryLocation &loc);
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void inventoryAction(InventoryAction *a);
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@ -416,13 +416,13 @@ public:
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// Including blocks at appropriate edges
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void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
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void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
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void updateCameraOffset(v3s16 camera_offset)
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{ m_mesh_update_thread.m_camera_offset = camera_offset; }
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// Get event from queue. CE_NONE is returned if queue is empty.
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ClientEvent getClientEvent();
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bool accessDenied()
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{ return m_access_denied; }
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@ -476,14 +476,14 @@ private:
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// Virtual methods from con::PeerHandler
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void peerAdded(con::Peer *peer);
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void deletingPeer(con::Peer *peer, bool timeout);
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void ReceiveAll();
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void Receive();
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void sendPlayerPos();
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// Send the item number 'item' as player item to the server
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void sendPlayerItem(u16 item);
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float m_packetcounter_timer;
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float m_connection_reinit_timer;
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float m_avg_rtt_timer;
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