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Biome API: Enable biome generation to lower world limit

Decorations: Remove lower limit of water level for placement
This commit is contained in:
paramat 2015-06-13 01:26:56 +01:00
parent bb5f830d16
commit 38482d2656
5 changed files with 6 additions and 20 deletions

View file

@ -362,11 +362,9 @@ void MapgenV7::calculateNoise()
noise_mount_height->perlinMap2D(x, z);
}
if (node_max.Y >= BIOMEGEN_BASE_V7) {
noise_filler_depth->perlinMap2D(x, z);
noise_heat->perlinMap2D(x, z);
noise_humidity->perlinMap2D(x, z);
}
noise_filler_depth->perlinMap2D(x, z);
noise_heat->perlinMap2D(x, z);
noise_humidity->perlinMap2D(x, z);
//printf("calculateNoise: %dus\n", t.stop());
}
@ -591,9 +589,6 @@ void MapgenV7::generateRidgeTerrain()
MgStoneType MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
{
if (node_max.Y < BIOMEGEN_BASE_V7)
return STONE;
v3s16 em = vm->m_area.getExtent();
u32 index = 0;
MgStoneType stone_type = STONE;