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Fix warnings reported by clang

This commit is contained in:
sfan5 2014-07-06 13:07:23 +02:00
parent 5f9962e1cc
commit 37b7f094e3
5 changed files with 8 additions and 16 deletions

View file

@ -61,27 +61,27 @@ public:
virtual scene::IMeshSceneNode *getMeshSceneNode(){return NULL;}
virtual scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode(){return NULL;}
virtual scene::IBillboardSceneNode *getSpriteSceneNode(){return NULL;}
virtual bool isPlayer(){return false;}
virtual bool isLocalPlayer(){return false;}
virtual bool isPlayer() const {return false;}
virtual bool isLocalPlayer() const {return false;}
virtual void setAttachments(){}
virtual bool doShowSelectionBox(){return true;}
virtual void updateCameraOffset(v3s16 camera_offset){};
// Step object in time
virtual void step(float dtime, ClientEnvironment *env){}
// Process a message sent by the server side object
virtual void processMessage(const std::string &data){}
virtual std::string infoText() {return "";}
virtual std::string debugInfoText() {return "";}
/*
This takes the return value of
ServerActiveObject::getClientInitializationData
*/
virtual void initialize(const std::string &data){}
// Create a certain type of ClientActiveObject
static ClientActiveObject* create(u8 type, IGameDef *gamedef,
ClientEnvironment *env);
@ -120,4 +120,3 @@ struct DistanceSortedActiveObject
};
#endif