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Settings: Proper priority hierarchy
Remove old defaults system Introduce priority-based fallback list Use new functions for map_meta special functions Change groups to use end tags Unittest changes: * Adapt unittest to the new code * Compare Settings objects
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21 changed files with 358 additions and 298 deletions
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@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <cmath>
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#include "settings.h"
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#include "defaultsettings.h"
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#include "noise.h"
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class TestSettings : public TestBase {
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@ -31,6 +32,7 @@ public:
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void runTests(IGameDef *gamedef);
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void testAllSettings();
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void testDefaults();
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void testFlagDesc();
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static const char *config_text_before;
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@ -42,6 +44,7 @@ static TestSettings g_test_instance;
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void TestSettings::runTests(IGameDef *gamedef)
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{
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TEST(testAllSettings);
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TEST(testDefaults);
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TEST(testFlagDesc);
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}
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@ -70,7 +73,8 @@ const char *TestSettings::config_text_before =
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" with leading whitespace!\n"
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"\"\"\"\n"
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"np_terrain = 5, 40, (250, 250, 250), 12341, 5, 0.7, 2.4\n"
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"zoop = true";
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"zoop = true\n"
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"[dummy_eof_end_tag]\n";
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const std::string TestSettings::config_text_after =
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"leet = 1337\n"
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@ -111,12 +115,34 @@ const std::string TestSettings::config_text_after =
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" animals = cute\n"
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" num_apples = 4\n"
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" num_oranges = 53\n"
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"}\n";
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"}\n"
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"[dummy_eof_end_tag]";
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void compare_settings(const std::string &name, Settings *a, Settings *b)
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{
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auto keys = a->getNames();
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Settings *group1, *group2;
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std::string value1, value2;
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for (auto &key : keys) {
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if (a->getGroupNoEx(key, group1)) {
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UASSERT(b->getGroupNoEx(key, group2));
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compare_settings(name + "->" + key, group1, group2);
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continue;
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}
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UASSERT(b->getNoEx(key, value1));
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// For identification
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value1 = name + "->" + key + "=" + value1;
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value2 = name + "->" + key + "=" + a->get(key);
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UASSERTCMP(std::string, ==, value2, value1);
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}
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}
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void TestSettings::testAllSettings()
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{
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try {
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Settings s;
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Settings s("[dummy_eof_end_tag]");
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// Test reading of settings
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std::istringstream is(config_text_before);
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@ -197,21 +223,44 @@ void TestSettings::testAllSettings()
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is.clear();
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is.seekg(0);
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UASSERT(s.updateConfigObject(is, os, "", 0) == true);
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//printf(">>>> expected config:\n%s\n", TEST_CONFIG_TEXT_AFTER);
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//printf(">>>> actual config:\n%s\n", os.str().c_str());
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#if __cplusplus < 201103L
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// This test only works in older C++ versions than C++11 because we use unordered_map
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UASSERT(os.str() == config_text_after);
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#endif
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UASSERT(s.updateConfigObject(is, os, 0) == true);
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{
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// Confirm settings
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Settings s2("[dummy_eof_end_tag]");
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std::istringstream is(config_text_after, std::ios_base::binary);
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s2.parseConfigLines(is);
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compare_settings("(main)", &s, &s2);
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}
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} catch (SettingNotFoundException &e) {
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UASSERT(!"Setting not found!");
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}
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}
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void TestSettings::testDefaults()
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{
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Settings *game = Settings::createLayer(SL_GAME);
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Settings *def = Settings::getLayer(SL_DEFAULTS);
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def->set("name", "FooBar");
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UASSERT(def->get("name") == "FooBar");
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UASSERT(game->get("name") == "FooBar");
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game->set("name", "Baz");
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UASSERT(game->get("name") == "Baz");
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delete game;
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// Restore default settings
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delete Settings::getLayer(SL_DEFAULTS);
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set_default_settings();
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}
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void TestSettings::testFlagDesc()
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{
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Settings s;
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Settings &s = *Settings::createLayer(SL_GAME);
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FlagDesc flagdesc[] = {
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{ "biomes", 0x01 },
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{ "trees", 0x02 },
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@ -242,4 +291,6 @@ void TestSettings::testFlagDesc()
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// Enabled: tables
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s.set("test_flags", "16");
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UASSERT(s.getFlagStr("test_flags", flagdesc, nullptr) == 0x10);
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delete &s;
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}
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