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Settings: Proper priority hierarchy
Remove old defaults system Introduce priority-based fallback list Use new functions for map_meta special functions Change groups to use end tags Unittest changes: * Adapt unittest to the new code * Compare Settings objects
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21 changed files with 358 additions and 298 deletions
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@ -25,17 +25,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "map_settings_manager.h"
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MapSettingsManager::MapSettingsManager(Settings *user_settings,
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const std::string &map_meta_path):
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m_map_meta_path(map_meta_path),
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m_map_settings(new Settings()),
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m_user_settings(user_settings)
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MapSettingsManager::MapSettingsManager(const std::string &map_meta_path):
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m_map_meta_path(map_meta_path)
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{
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assert(m_user_settings != NULL);
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Mapgen::setDefaultSettings(m_map_settings);
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// This inherits the combined defaults provided by loadGameConfAndInitWorld.
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m_map_settings->overrideDefaults(user_settings);
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m_map_settings = Settings::createLayer(SL_MAP, "[end_of_params]");
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Mapgen::setDefaultSettings(Settings::getLayer(SL_DEFAULTS));
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}
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@ -49,22 +43,23 @@ MapSettingsManager::~MapSettingsManager()
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bool MapSettingsManager::getMapSetting(
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const std::string &name, std::string *value_out)
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{
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// Get from map_meta.txt, then try from all other sources
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if (m_map_settings->getNoEx(name, *value_out))
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return true;
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// Compatibility kludge
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if (m_user_settings == g_settings && name == "seed")
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return m_user_settings->getNoEx("fixed_map_seed", *value_out);
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if (name == "seed")
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return Settings::getLayer(SL_GLOBAL)->getNoEx("fixed_map_seed", *value_out);
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return m_user_settings->getNoEx(name, *value_out);
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return false;
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}
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bool MapSettingsManager::getMapSettingNoiseParams(
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const std::string &name, NoiseParams *value_out)
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{
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return m_map_settings->getNoiseParams(name, *value_out) ||
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m_user_settings->getNoiseParams(name, *value_out);
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// TODO: Rename to "getNoiseParams"
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return m_map_settings->getNoiseParams(name, *value_out);
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}
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@ -77,7 +72,7 @@ bool MapSettingsManager::setMapSetting(
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if (override_meta)
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m_map_settings->set(name, value);
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else
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m_map_settings->setDefault(name, value);
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Settings::getLayer(SL_GLOBAL)->set(name, value);
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return true;
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}
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@ -89,7 +84,11 @@ bool MapSettingsManager::setMapSettingNoiseParams(
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if (mapgen_params)
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return false;
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m_map_settings->setNoiseParams(name, *value, !override_meta);
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if (override_meta)
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m_map_settings->setNoiseParams(name, *value);
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else
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Settings::getLayer(SL_GLOBAL)->setNoiseParams(name, *value);
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return true;
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}
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@ -104,8 +103,8 @@ bool MapSettingsManager::loadMapMeta()
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return false;
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}
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if (!m_map_settings->parseConfigLines(is, "[end_of_params]")) {
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errorstream << "loadMapMeta: [end_of_params] not found!" << std::endl;
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if (!m_map_settings->parseConfigLines(is)) {
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errorstream << "loadMapMeta: Format error. '[end_of_params]' missing?" << std::endl;
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return false;
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}
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@ -116,28 +115,22 @@ bool MapSettingsManager::loadMapMeta()
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bool MapSettingsManager::saveMapMeta()
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{
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// If mapgen params haven't been created yet; abort
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if (!mapgen_params)
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if (!mapgen_params) {
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errorstream << "saveMapMeta: mapgen_params not present!" << std::endl;
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return false;
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}
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// Paths set up by subgames.cpp, but not in unittests
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if (!fs::CreateAllDirs(fs::RemoveLastPathComponent(m_map_meta_path))) {
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errorstream << "saveMapMeta: could not create dirs to "
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<< m_map_meta_path;
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return false;
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}
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std::ostringstream oss(std::ios_base::binary);
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Settings conf;
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mapgen_params->MapgenParams::writeParams(m_map_settings);
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mapgen_params->writeParams(m_map_settings);
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mapgen_params->MapgenParams::writeParams(&conf);
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mapgen_params->writeParams(&conf);
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conf.writeLines(oss);
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// NOTE: If there are ever types of map settings other than
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// those relating to map generation, save them here
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oss << "[end_of_params]\n";
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if (!fs::safeWriteToFile(m_map_meta_path, oss.str())) {
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if (!m_map_settings->updateConfigFile(m_map_meta_path.c_str())) {
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errorstream << "saveMapMeta: could not write "
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<< m_map_meta_path << std::endl;
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return false;
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@ -152,23 +145,21 @@ MapgenParams *MapSettingsManager::makeMapgenParams()
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if (mapgen_params)
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return mapgen_params;
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assert(m_user_settings != NULL);
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assert(m_map_settings != NULL);
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// At this point, we have (in order of precedence):
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// 1). m_mapgen_settings->m_settings containing map_meta.txt settings or
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// 1). SL_MAP containing map_meta.txt settings or
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// explicit overrides from scripts
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// 2). m_mapgen_settings->m_defaults containing script-set mgparams without
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// overrides
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// 3). g_settings->m_settings containing all user-specified config file
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// 2). SL_GLOBAL containing all user-specified config file
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// settings
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// 4). g_settings->m_defaults containing any low-priority settings from
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// 3). SL_DEFAULTS containing any low-priority settings from
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// scripts, e.g. mods using Lua as an enhanced config file)
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// Now, get the mapgen type so we can create the appropriate MapgenParams
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std::string mg_name;
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MapgenType mgtype = getMapSetting("mg_name", &mg_name) ?
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Mapgen::getMapgenType(mg_name) : MAPGEN_DEFAULT;
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if (mgtype == MAPGEN_INVALID) {
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errorstream << "EmergeManager: mapgen '" << mg_name <<
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"' not valid; falling back to " <<
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