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Settings: Proper priority hierarchy

Remove old defaults system
Introduce priority-based fallback list
Use new functions for map_meta special functions
Change groups to use end tags

Unittest changes:
 * Adapt unittest to the new code
 * Compare Settings objects
This commit is contained in:
SmallJoker 2020-11-22 17:49:30 +01:00 committed by sfan5
parent 5e9dd1667b
commit 37a05ec8d6
21 changed files with 358 additions and 298 deletions

View file

@ -1184,7 +1184,7 @@ bool Map::isBlockOccluded(MapBlock *block, v3s16 cam_pos_nodes)
ServerMap::ServerMap(const std::string &savedir, IGameDef *gamedef,
EmergeManager *emerge, MetricsBackend *mb):
Map(gamedef),
settings_mgr(g_settings, savedir + DIR_DELIM + "map_meta.txt"),
settings_mgr(savedir + DIR_DELIM + "map_meta.txt"),
m_emerge(emerge)
{
verbosestream<<FUNCTION_NAME<<std::endl;