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https://github.com/luanti-org/luanti.git
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Move Quicktune code to util/ (#8871)
This commit is contained in:
parent
07bdd6049b
commit
3799ffd9d5
9 changed files with 8 additions and 9 deletions
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@ -7,6 +7,7 @@ set(UTIL_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/ieee_float.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/numeric.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/pointedthing.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/quicktune.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/serialize.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/sha1.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/sha256.c
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@ -14,4 +15,3 @@ set(UTIL_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/srp.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/timetaker.cpp
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PARENT_SCOPE)
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104
src/util/quicktune.cpp
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104
src/util/quicktune.cpp
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@ -0,0 +1,104 @@
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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "quicktune.h"
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#include "threading/mutex_auto_lock.h"
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#include "util/string.h"
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std::string QuicktuneValue::getString()
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{
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switch(type){
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case QVT_NONE:
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return "(none)";
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case QVT_FLOAT:
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return ftos(value_QVT_FLOAT.current);
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}
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return "<invalid type>";
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}
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void QuicktuneValue::relativeAdd(float amount)
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{
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switch(type){
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case QVT_NONE:
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break;
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case QVT_FLOAT:
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value_QVT_FLOAT.current += amount * (value_QVT_FLOAT.max - value_QVT_FLOAT.min);
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if(value_QVT_FLOAT.current > value_QVT_FLOAT.max)
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value_QVT_FLOAT.current = value_QVT_FLOAT.max;
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if(value_QVT_FLOAT.current < value_QVT_FLOAT.min)
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value_QVT_FLOAT.current = value_QVT_FLOAT.min;
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break;
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}
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}
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static std::map<std::string, QuicktuneValue> g_values;
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static std::vector<std::string> g_names;
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std::mutex *g_mutex = NULL;
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static void makeMutex()
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{
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if(!g_mutex){
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g_mutex = new std::mutex();
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}
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}
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std::vector<std::string> getQuicktuneNames()
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{
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return g_names;
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}
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QuicktuneValue getQuicktuneValue(const std::string &name)
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{
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makeMutex();
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MutexAutoLock lock(*g_mutex);
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std::map<std::string, QuicktuneValue>::iterator i = g_values.find(name);
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if(i == g_values.end()){
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QuicktuneValue val;
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val.type = QVT_NONE;
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return val;
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}
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return i->second;
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}
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void setQuicktuneValue(const std::string &name, const QuicktuneValue &val)
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{
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makeMutex();
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MutexAutoLock lock(*g_mutex);
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g_values[name] = val;
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g_values[name].modified = true;
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}
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void updateQuicktuneValue(const std::string &name, QuicktuneValue &val)
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{
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makeMutex();
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MutexAutoLock lock(*g_mutex);
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std::map<std::string, QuicktuneValue>::iterator i = g_values.find(name);
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if(i == g_values.end()){
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g_values[name] = val;
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g_names.push_back(name);
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return;
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}
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QuicktuneValue &ref = i->second;
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if(ref.modified)
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val = ref;
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else{
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ref = val;
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ref.modified = false;
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}
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}
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98
src/util/quicktune.h
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98
src/util/quicktune.h
Normal file
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@ -0,0 +1,98 @@
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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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/*
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Used for tuning constants when developing.
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Eg. if you have this constant somewhere that you just can't get right
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by changing it and recompiling all over again:
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v3f wield_position = v3f(55, -35, 65);
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Make it look like this:
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v3f wield_position = v3f(55, -35, 65);
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QUICKTUNE_AUTONAME(QVT_FLOAT, wield_position.X, 0, 100);
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QUICKTUNE_AUTONAME(QVT_FLOAT, wield_position.Y, -80, 20);
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QUICKTUNE_AUTONAME(QVT_FLOAT, wield_position.Z, 0, 100);
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Then you can modify the values at runtime, using the keys
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keymap_quicktune_prev
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keymap_quicktune_next
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keymap_quicktune_dec
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keymap_quicktune_inc
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Once you have modified the values at runtime and then quit, the game
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will print out all the modified values at the end:
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Modified quicktune values:
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wield_position.X = 60
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wield_position.Y = -30
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wield_position.Z = 65
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The QUICKTUNE macros shouldn't generally be left in committed code.
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*/
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#pragma once
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#include <string>
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#include <map>
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#include <vector>
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enum QuicktuneValueType{
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QVT_NONE,
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QVT_FLOAT
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};
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struct QuicktuneValue
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{
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QuicktuneValueType type = QVT_NONE;
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union{
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struct{
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float current;
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float min;
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float max;
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} value_QVT_FLOAT;
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};
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bool modified = false;
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QuicktuneValue() = default;
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std::string getString();
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void relativeAdd(float amount);
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};
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std::vector<std::string> getQuicktuneNames();
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QuicktuneValue getQuicktuneValue(const std::string &name);
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void setQuicktuneValue(const std::string &name, const QuicktuneValue &val);
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void updateQuicktuneValue(const std::string &name, QuicktuneValue &val);
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#ifndef NDEBUG
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#define QUICKTUNE(type_, var, min_, max_, name){\
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QuicktuneValue qv;\
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qv.type = type_;\
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qv.value_##type_.current = var;\
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qv.value_##type_.min = min_;\
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qv.value_##type_.max = max_;\
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updateQuicktuneValue(name, qv);\
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var = qv.value_##type_.current;\
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}
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#else // NDEBUG
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#define QUICKTUNE(type, var, min_, max_, name){}
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#endif
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#define QUICKTUNE_AUTONAME(type_, var, min_, max_)\
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QUICKTUNE(type_, var, min_, max_, #var)
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84
src/util/quicktune_shortcutter.h
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84
src/util/quicktune_shortcutter.h
Normal file
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@ -0,0 +1,84 @@
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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include "quicktune.h"
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class QuicktuneShortcutter
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{
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private:
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std::vector<std::string> m_names;
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u32 m_selected_i;
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std::string m_message;
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public:
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bool hasMessage() const
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{
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return !m_message.empty();
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}
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std::string getMessage()
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{
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std::string s = m_message;
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m_message = "";
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if (!s.empty())
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return std::string("[quicktune] ") + s;
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return "";
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}
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std::string getSelectedName()
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{
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if(m_selected_i < m_names.size())
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return m_names[m_selected_i];
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return "(nothing)";
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}
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void next()
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{
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m_names = getQuicktuneNames();
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if(m_selected_i < m_names.size()-1)
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m_selected_i++;
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else
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m_selected_i = 0;
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m_message = std::string("Selected \"")+getSelectedName()+"\"";
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}
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void prev()
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{
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m_names = getQuicktuneNames();
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if(m_selected_i > 0)
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m_selected_i--;
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else
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m_selected_i = m_names.size()-1;
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m_message = std::string("Selected \"")+getSelectedName()+"\"";
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}
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void inc()
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{
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QuicktuneValue val = getQuicktuneValue(getSelectedName());
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val.relativeAdd(0.05);
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m_message = std::string("\"")+getSelectedName()
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+"\" = "+val.getString();
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setQuicktuneValue(getSelectedName(), val);
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}
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void dec()
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{
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QuicktuneValue val = getQuicktuneValue(getSelectedName());
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val.relativeAdd(-0.05);
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m_message = std::string("\"")+getSelectedName()
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+"\" = "+val.getString();
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setQuicktuneValue(getSelectedName(), val);
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}
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};
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