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Network: offload often changed constants to source file (#15207)

* Network: offload often changed constants to source file

This prevents unnecessary recompiling when using incremental builds.
There is also no need to have separate max proto version variables;
as they're subject to the handshake between client and server. The
code is also expected to support the same version (or higher).

Co-authored-by: sfan5 <sfan5@live.de>
This commit is contained in:
SmallJoker 2024-10-02 11:01:30 +02:00 committed by GitHub
parent 22ef4c8be1
commit 3797ca52c4
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13 changed files with 92 additions and 241 deletions

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@ -35,6 +35,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "gameparams.h"
#include "script/common/c_types.h" // LuaError
#include "util/numeric.h"
#include "util/string.h" // StringMap
#ifdef SERVER
#error Do not include in server builds