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Network: offload often changed constants to source file (#15207)
* Network: offload often changed constants to source file This prevents unnecessary recompiling when using incremental builds. There is also no need to have separate max proto version variables; as they're subject to the handshake between client and server. The code is also expected to support the same version (or higher). Co-authored-by: sfan5 <sfan5@live.de>
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13 changed files with 92 additions and 241 deletions
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@ -1147,7 +1147,7 @@ void Client::sendInit(const std::string &playerName)
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NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
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pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) 0;
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pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
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pkt << CLIENT_PROTOCOL_VERSION_MIN << LATEST_PROTOCOL_VERSION;
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pkt << playerName;
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Send(&pkt);
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