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https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Pass a errfunc to lua_pcall to get a traceback
This commit is contained in:
parent
3f519eb729
commit
371b39a09a
19 changed files with 424 additions and 324 deletions
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@ -27,13 +27,18 @@ bool ScriptApiServer::getAuth(const std::string &playername,
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{
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SCRIPTAPI_PRECHECKHEADER
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lua_pushcfunction(L, script_error_handler);
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int errorhandler = lua_gettop(L);
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getAuthHandler();
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lua_getfield(L, -1, "get_auth");
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if(lua_type(L, -1) != LUA_TFUNCTION)
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throw LuaError(L, "Authentication handler missing get_auth");
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lua_pushstring(L, playername.c_str());
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if(lua_pcall(L, 1, 1, 0))
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scriptError("error: %s", lua_tostring(L, -1));
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if(lua_pcall(L, 1, 1, errorhandler))
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scriptError();
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lua_remove(L, -2); // Remove auth handler
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lua_remove(L, errorhandler); // Remove error handler
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// nil = login not allowed
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if(lua_isnil(L, -1))
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@ -49,8 +54,7 @@ bool ScriptApiServer::getAuth(const std::string &playername,
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lua_getfield(L, -1, "privileges");
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if(!lua_istable(L, -1))
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throw LuaError(L,
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"Authentication handler didn't return privilege table");
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throw LuaError(L, "Authentication handler didn't return privilege table");
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if(dst_privs)
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readPrivileges(-1, *dst_privs);
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lua_pop(L, 1);
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@ -68,6 +72,7 @@ void ScriptApiServer::getAuthHandler()
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lua_pop(L, 1);
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lua_getfield(L, -1, "builtin_auth_handler");
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}
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lua_remove(L, -2); // Remove minetest
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if(lua_type(L, -1) != LUA_TTABLE)
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throw LuaError(L, "Authentication handler table not valid");
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}
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@ -96,14 +101,19 @@ void ScriptApiServer::createAuth(const std::string &playername,
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{
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SCRIPTAPI_PRECHECKHEADER
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lua_pushcfunction(L, script_error_handler);
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int errorhandler = lua_gettop(L);
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getAuthHandler();
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lua_getfield(L, -1, "create_auth");
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lua_remove(L, -2); // Remove auth handler
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if(lua_type(L, -1) != LUA_TFUNCTION)
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throw LuaError(L, "Authentication handler missing create_auth");
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lua_pushstring(L, playername.c_str());
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lua_pushstring(L, password.c_str());
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if(lua_pcall(L, 2, 0, 0))
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scriptError("error: %s", lua_tostring(L, -1));
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if(lua_pcall(L, 2, 0, errorhandler))
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scriptError();
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lua_pop(L, 1); // Pop error handler
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}
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bool ScriptApiServer::setPassword(const std::string &playername,
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@ -111,14 +121,19 @@ bool ScriptApiServer::setPassword(const std::string &playername,
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{
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SCRIPTAPI_PRECHECKHEADER
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lua_pushcfunction(L, script_error_handler);
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int errorhandler = lua_gettop(L);
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getAuthHandler();
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lua_getfield(L, -1, "set_password");
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lua_remove(L, -2); // Remove auth handler
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if(lua_type(L, -1) != LUA_TFUNCTION)
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throw LuaError(L, "Authentication handler missing set_password");
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lua_pushstring(L, playername.c_str());
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lua_pushstring(L, password.c_str());
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if(lua_pcall(L, 2, 1, 0))
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scriptError("error: %s", lua_tostring(L, -1));
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if(lua_pcall(L, 2, 1, errorhandler))
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scriptError();
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lua_remove(L, -2); // Remove error handler
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return lua_toboolean(L, -1);
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}
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