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https://github.com/luanti-org/luanti.git
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Pass a errfunc to lua_pcall to get a traceback
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parent
3f519eb729
commit
371b39a09a
19 changed files with 424 additions and 324 deletions
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@ -33,6 +33,9 @@ int ScriptApiDetached::detached_inventory_AllowMove(
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{
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SCRIPTAPI_PRECHECKHEADER
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lua_pushcfunction(L, script_error_handler);
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int errorhandler = lua_gettop(L);
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// Push callback function on stack
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if(!getDetachedInventoryCallback(name, "allow_move"))
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return count;
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@ -42,23 +45,19 @@ int ScriptApiDetached::detached_inventory_AllowMove(
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InventoryLocation loc;
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loc.setDetached(name);
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InvRef::create(L, loc);
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// from_list
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lua_pushstring(L, from_list.c_str());
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// from_index
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lua_pushinteger(L, from_index + 1);
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// to_list
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lua_pushstring(L, to_list.c_str());
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// to_index
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lua_pushinteger(L, to_index + 1);
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// count
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lua_pushinteger(L, count);
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// player
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objectrefGetOrCreate(player);
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if(lua_pcall(L, 7, 1, 0))
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scriptError("error: %s", lua_tostring(L, -1));
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lua_pushstring(L, from_list.c_str()); // from_list
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lua_pushinteger(L, from_index + 1); // from_index
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lua_pushstring(L, to_list.c_str()); // to_list
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lua_pushinteger(L, to_index + 1); // to_index
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lua_pushinteger(L, count); // count
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objectrefGetOrCreate(player); // player
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if(lua_pcall(L, 7, 1, errorhandler))
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scriptError();
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if(!lua_isnumber(L, -1))
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throw LuaError(L, "allow_move should return a number");
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return luaL_checkinteger(L, -1);
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int ret = luaL_checkinteger(L, -1);
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lua_pop(L, 2); // Pop integer and error handler
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return ret;
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}
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// Return number of accepted items to be put
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@ -69,28 +68,28 @@ int ScriptApiDetached::detached_inventory_AllowPut(
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{
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SCRIPTAPI_PRECHECKHEADER
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lua_pushcfunction(L, script_error_handler);
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int errorhandler = lua_gettop(L);
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// Push callback function on stack
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if(!getDetachedInventoryCallback(name, "allow_put"))
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return stack.count; // All will be accepted
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// Call function(inv, listname, index, stack, player)
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// inv
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InventoryLocation loc;
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loc.setDetached(name);
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InvRef::create(L, loc);
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// listname
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lua_pushstring(L, listname.c_str());
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// index
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lua_pushinteger(L, index + 1);
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// stack
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LuaItemStack::create(L, stack);
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// player
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objectrefGetOrCreate(player);
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if(lua_pcall(L, 5, 1, 0))
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scriptError("error: %s", lua_tostring(L, -1));
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InvRef::create(L, loc); // inv
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lua_pushstring(L, listname.c_str()); // listname
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lua_pushinteger(L, index + 1); // index
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LuaItemStack::create(L, stack); // stack
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objectrefGetOrCreate(player); // player
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if(lua_pcall(L, 5, 1, errorhandler))
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scriptError();
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if(!lua_isnumber(L, -1))
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throw LuaError(L, "allow_put should return a number");
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return luaL_checkinteger(L, -1);
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int ret = luaL_checkinteger(L, -1);
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lua_pop(L, 2); // Pop integer and error handler
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return ret;
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}
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// Return number of accepted items to be taken
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@ -101,28 +100,28 @@ int ScriptApiDetached::detached_inventory_AllowTake(
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{
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SCRIPTAPI_PRECHECKHEADER
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lua_pushcfunction(L, script_error_handler);
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int errorhandler = lua_gettop(L);
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// Push callback function on stack
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if(!getDetachedInventoryCallback(name, "allow_take"))
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return stack.count; // All will be accepted
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// Call function(inv, listname, index, stack, player)
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// inv
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InventoryLocation loc;
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loc.setDetached(name);
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InvRef::create(L, loc);
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// listname
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lua_pushstring(L, listname.c_str());
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// index
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lua_pushinteger(L, index + 1);
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// stack
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LuaItemStack::create(L, stack);
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// player
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objectrefGetOrCreate(player);
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if(lua_pcall(L, 5, 1, 0))
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scriptError("error: %s", lua_tostring(L, -1));
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InvRef::create(L, loc); // inv
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lua_pushstring(L, listname.c_str()); // listname
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lua_pushinteger(L, index + 1); // index
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LuaItemStack::create(L, stack); // stack
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objectrefGetOrCreate(player); // player
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if(lua_pcall(L, 5, 1, errorhandler))
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scriptError();
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if(!lua_isnumber(L, -1))
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throw LuaError(L, "allow_take should return a number");
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return luaL_checkinteger(L, -1);
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int ret = luaL_checkinteger(L, -1);
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lua_pop(L, 2); // Pop integer and error handler
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return ret;
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}
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// Report moved items
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@ -134,6 +133,9 @@ void ScriptApiDetached::detached_inventory_OnMove(
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{
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SCRIPTAPI_PRECHECKHEADER
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lua_pushcfunction(L, script_error_handler);
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int errorhandler = lua_gettop(L);
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// Push callback function on stack
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if(!getDetachedInventoryCallback(name, "on_move"))
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return;
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@ -143,20 +145,15 @@ void ScriptApiDetached::detached_inventory_OnMove(
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InventoryLocation loc;
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loc.setDetached(name);
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InvRef::create(L, loc);
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// from_list
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lua_pushstring(L, from_list.c_str());
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// from_index
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lua_pushinteger(L, from_index + 1);
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// to_list
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lua_pushstring(L, to_list.c_str());
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// to_index
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lua_pushinteger(L, to_index + 1);
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// count
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lua_pushinteger(L, count);
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// player
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objectrefGetOrCreate(player);
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if(lua_pcall(L, 7, 0, 0))
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scriptError("error: %s", lua_tostring(L, -1));
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lua_pushstring(L, from_list.c_str()); // from_list
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lua_pushinteger(L, from_index + 1); // from_index
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lua_pushstring(L, to_list.c_str()); // to_list
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lua_pushinteger(L, to_index + 1); // to_index
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lua_pushinteger(L, count); // count
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objectrefGetOrCreate(player); // player
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if(lua_pcall(L, 7, 0, errorhandler))
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scriptError();
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lua_pop(L, 1); // Pop error handler
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}
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// Report put items
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@ -167,6 +164,9 @@ void ScriptApiDetached::detached_inventory_OnPut(
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{
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SCRIPTAPI_PRECHECKHEADER
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lua_pushcfunction(L, script_error_handler);
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int errorhandler = lua_gettop(L);
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// Push callback function on stack
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if(!getDetachedInventoryCallback(name, "on_put"))
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return;
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@ -176,16 +176,13 @@ void ScriptApiDetached::detached_inventory_OnPut(
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InventoryLocation loc;
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loc.setDetached(name);
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InvRef::create(L, loc);
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// listname
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lua_pushstring(L, listname.c_str());
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// index
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lua_pushinteger(L, index + 1);
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// stack
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LuaItemStack::create(L, stack);
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// player
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objectrefGetOrCreate(player);
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if(lua_pcall(L, 5, 0, 0))
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scriptError("error: %s", lua_tostring(L, -1));
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lua_pushstring(L, listname.c_str()); // listname
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lua_pushinteger(L, index + 1); // index
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LuaItemStack::create(L, stack); // stack
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objectrefGetOrCreate(player); // player
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if(lua_pcall(L, 5, 0, errorhandler))
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scriptError();
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lua_pop(L, 1); // Pop error handler
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}
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// Report taken items
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@ -196,6 +193,9 @@ void ScriptApiDetached::detached_inventory_OnTake(
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{
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SCRIPTAPI_PRECHECKHEADER
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lua_pushcfunction(L, script_error_handler);
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int errorhandler = lua_gettop(L);
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// Push callback function on stack
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if(!getDetachedInventoryCallback(name, "on_take"))
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return;
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@ -205,16 +205,13 @@ void ScriptApiDetached::detached_inventory_OnTake(
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InventoryLocation loc;
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loc.setDetached(name);
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InvRef::create(L, loc);
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// listname
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lua_pushstring(L, listname.c_str());
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// index
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lua_pushinteger(L, index + 1);
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// stack
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LuaItemStack::create(L, stack);
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// player
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objectrefGetOrCreate(player);
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if(lua_pcall(L, 5, 0, 0))
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scriptError("error: %s", lua_tostring(L, -1));
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lua_pushstring(L, listname.c_str()); // listname
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lua_pushinteger(L, index + 1); // index
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LuaItemStack::create(L, stack); // stack
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objectrefGetOrCreate(player); // player
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if(lua_pcall(L, 5, 0, errorhandler))
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scriptError();
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lua_pop(L, 1); // Pop error handler
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}
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// Retrieves minetest.detached_inventories[name][callbackname]
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