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Change the preprocessor macro that differs server/client builds

This commit is contained in:
sfan5 2024-10-15 15:47:23 +02:00
parent e2ea359925
commit 37095f3e49
45 changed files with 137 additions and 88 deletions

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@ -209,7 +209,7 @@ void PlayerControl::setMovementFromKeys()
movement_direction = std::atan2(x, y);
}
#ifndef SERVER
#if CHECK_CLIENT_BUILD()
u32 PlayerControl::getKeysPressed() const
{