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Change the preprocessor macro that differs server/client builds
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45 changed files with 137 additions and 88 deletions
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@ -209,7 +209,7 @@ void PlayerControl::setMovementFromKeys()
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movement_direction = std::atan2(x, y);
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}
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#ifndef SERVER
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#if CHECK_CLIENT_BUILD()
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u32 PlayerControl::getKeysPressed() const
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{
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