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Change the preprocessor macro that differs server/client builds
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parent
e2ea359925
commit
37095f3e49
45 changed files with 137 additions and 88 deletions
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@ -25,7 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <map>
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#include "mapnode.h"
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#include "nameidmapping.h"
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#ifndef SERVER
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#if CHECK_CLIENT_BUILD()
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#include "client/tile.h"
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#include <IMeshManipulator.h>
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class Client;
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@ -315,7 +315,7 @@ struct ContentFeatures
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/*
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Cached stuff
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*/
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#ifndef SERVER
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#if CHECK_CLIENT_BUILD()
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// 0 1 2 3 4 5
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// up down right left back front
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TileSpec tiles[6];
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@ -351,7 +351,7 @@ struct ContentFeatures
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enum NodeDrawType drawtype;
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std::string mesh;
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#ifndef SERVER
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#if CHECK_CLIENT_BUILD()
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scene::IMesh *mesh_ptr[24];
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video::SColor minimap_color;
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#endif
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@ -530,7 +530,7 @@ struct ContentFeatures
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return itemgroup_get(groups, group);
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}
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#ifndef SERVER
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#if CHECK_CLIENT_BUILD()
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void updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc,
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scene::IMeshManipulator *meshmanip, Client *client, const TextureSettings &tsettings);
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#endif
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