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Change the preprocessor macro that differs server/client builds

This commit is contained in:
sfan5 2024-10-15 15:47:23 +02:00
parent e2ea359925
commit 37095f3e49
45 changed files with 137 additions and 88 deletions

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@ -31,7 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "content_mapnode.h" // For legacy name-id mapping
#include "content_nodemeta.h" // For legacy deserialization
#include "serialization.h"
#ifndef SERVER
#if CHECK_CLIENT_BUILD()
#include "client/mapblock_mesh.h"
#endif
#include "porting.h"
@ -77,7 +77,7 @@ MapBlock::MapBlock(v3s16 pos, IGameDef *gamedef):
MapBlock::~MapBlock()
{
#ifndef SERVER
#if CHECK_CLIENT_BUILD()
{
delete mesh;
mesh = nullptr;