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Change the preprocessor macro that differs server/client builds

This commit is contained in:
sfan5 2024-10-15 15:47:23 +02:00
parent e2ea359925
commit 37095f3e49
45 changed files with 137 additions and 88 deletions

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@ -35,7 +35,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class IGameDef;
class Client;
struct ToolCapabilities;
#ifndef SERVER
#if CHECK_CLIENT_BUILD()
#include "client/texturesource.h"
struct ItemMesh;
struct ItemStack;
@ -155,7 +155,7 @@ public:
virtual void getAll(std::set<std::string> &result) const=0;
// Check if item is known
virtual bool isKnown(const std::string &name) const=0;
#ifndef SERVER
#if CHECK_CLIENT_BUILD()
// Get item inventory texture
virtual video::ITexture* getInventoryTexture(const ItemStack &item, Client *client) const=0;