1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

Change the preprocessor macro that differs server/client builds

This commit is contained in:
sfan5 2024-10-15 15:47:23 +02:00
parent e2ea359925
commit 37095f3e49
45 changed files with 137 additions and 88 deletions

View file

@ -28,7 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "map_settings_manager.h"
#include "util/string.h"
#ifndef SERVER
#if CHECK_CLIENT_BUILD()
#include "client/texturepaths.h"
#endif
@ -192,7 +192,7 @@ SubgameSpec findSubgame(const std::string &id)
}
std::string menuicon_path;
#ifndef SERVER
#if CHECK_CLIENT_BUILD()
menuicon_path = getImagePath(
game_path + DIR_DELIM + "menu" + DIR_DELIM + "icon.png");
#endif