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Change the preprocessor macro that differs server/client builds
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45 changed files with 137 additions and 88 deletions
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@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "map.h"
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#include "nodedef.h"
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#include "gamedef.h"
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#ifndef SERVER
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#if CHECK_CLIENT_BUILD()
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#include "client/clientenvironment.h"
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#include "client/localplayer.h"
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#endif
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@ -285,7 +285,7 @@ static void add_object_boxes(Environment *env,
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const f32 distance = speed_f.getLength() * dtime +
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box_0.getExtent().getLength() + 1.5f * BS;
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#ifndef SERVER
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#if CHECK_CLIENT_BUILD()
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ClientEnvironment *c_env = dynamic_cast<ClientEnvironment*>(env);
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if (c_env) {
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std::vector<DistanceSortedActiveObject> clientobjects;
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