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Add 10-bit texture format and setting to chose PP color depth
(and move some settings to the advanced category)
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7 changed files with 48 additions and 20 deletions
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@ -311,6 +311,7 @@ void set_default_settings()
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// Effects
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settings->setDefault("enable_post_processing", "true");
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settings->setDefault("post_processing_texture_bits", "16");
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settings->setDefault("directional_colored_fog", "true");
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settings->setDefault("inventory_items_animations", "false");
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settings->setDefault("mip_map", "false");
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@ -567,6 +568,8 @@ void set_default_settings()
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settings->setDefault("active_block_range", "2");
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settings->setDefault("viewing_range", "50");
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settings->setDefault("leaves_style", "simple");
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// Note: OpenGL ES 2.0 is not guaranteed to provide depth textures,
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// which we would need for PP.
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settings->setDefault("enable_post_processing", "false");
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settings->setDefault("debanding", "false");
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settings->setDefault("curl_verify_cert", "false");
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