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Fix some rendering glitches
- Fixes particle draworder - Fixes nodehighlighting
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365e4ae0fa
commit
36e8ba9ce2
3 changed files with 61 additions and 65 deletions
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@ -107,20 +107,13 @@ Particle::~Particle()
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void Particle::OnRegisterSceneNode()
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{
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if (IsVisible)
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{
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SceneManager->registerNodeForRendering
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(this, scene::ESNRP_TRANSPARENT);
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SceneManager->registerNodeForRendering
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(this, scene::ESNRP_SOLID);
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}
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SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT_EFFECT);
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ISceneNode::OnRegisterSceneNode();
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}
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void Particle::render()
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{
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// TODO: Render particles in front of water and the selectionbox
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video::IVideoDriver* driver = SceneManager->getVideoDriver();
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driver->setMaterial(m_material);
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driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
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