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Fix some rendering glitches

- Fixes particle draworder
- Fixes nodehighlighting
This commit is contained in:
BlockMen 2015-02-26 14:45:31 +01:00
parent 365e4ae0fa
commit 36e8ba9ce2
3 changed files with 61 additions and 65 deletions

View file

@ -116,6 +116,7 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
input = new RealInputHandler(device, receiver);
smgr = device->getSceneManager();
smgr->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true);
guienv = device->getGUIEnvironment();
skin = guienv->getSkin();