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Added sprite extruder

This commit is contained in:
Kahrl 2011-09-19 03:01:11 +02:00
parent 4ed837bcfa
commit 36bcbca9ac
8 changed files with 425 additions and 103 deletions

View file

@ -819,44 +819,6 @@ void the_game(
f32 camera_yaw = 0; // "right/left"
f32 camera_pitch = 0; // "up/down"
/*
Tool
*/
v3f tool_wield_position(0.06*BS, -0.06*BS, 0.1*BS);
v3f tool_wield_rotation(-25, 180, -25);
float tool_wield_animation = 0.0;
scene::IMeshSceneNode *tool_wield;
{
scene::SMesh *mesh = new scene::SMesh();
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
video::SColor c(255,255,255,255);
video::S3DVertex vertices[4] =
{
video::S3DVertex(-0.5,0,0, 0,0,0, c, 0,1),
video::S3DVertex(0.5,0,0, 0,0,0, c, 1,1),
video::S3DVertex(0.5,0.5,0, 0,0,0, c, 1,0),
video::S3DVertex(-0.5,0.5,0, 0,0,0, c, 0,0),
};
u16 indices[] = {0,1,2,2,3,0};
buf->append(vertices, 4, indices, 6);
// Set material
buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
// Add to mesh
mesh->addMeshBuffer(buf);
buf->drop();
tool_wield = smgr->addMeshSceneNode(mesh, camera.getHeadNode());
mesh->drop();
}
tool_wield->setVisible(false);
tool_wield->setPosition(tool_wield_position);
tool_wield->setRotation(tool_wield_rotation);
client.setPlayerWield(tool_wield);
/*
Clouds
*/
@ -1552,6 +1514,7 @@ void the_game(
std::cout<<DTIME<<"Left-clicked object"<<std::endl;
client.clickObject(0, selected_object->getBlock()->getPos(),
selected_object->getId(), g_selected_item);
camera.setDigging(true);
}
else if(input->getRightClicked())
{
@ -1619,6 +1582,7 @@ void the_game(
std::cout<<DTIME<<"Left-clicked object"<<std::endl;
client.clickActiveObject(0,
selected_active_object->getId(), g_selected_item);
camera.setDigging(true);
}
else if(input->getRightClicked())
{
@ -1792,6 +1756,8 @@ void the_game(
}
dig_time += dtime;
camera.setDigging(true);
}
}
@ -1859,16 +1825,6 @@ void the_game(
nodepos_old = nodepos;
}
else{
}
if(input->getLeftState())
// Tool animation loops 0.0 - 1.0
tool_wield_animation = fmod(tool_wield_animation + dtime * 3.0, 1.0);
else
// Return tool to holding position if not digging
tool_wield_animation /= 1.5;
} // selected_object == NULL
@ -1880,6 +1836,7 @@ void the_game(
std::cout<<DTIME<<"Left button released (stopped digging)"
<<std::endl;
client.groundAction(2, v3s16(0,0,0), v3s16(0,0,0), 0);
camera.setDigging(false);
}
if(input->getRightReleased())
{
@ -1985,16 +1942,6 @@ void the_game(
);
}
/*
Animate tool
*/
{
f32 tool_wield_sin = sin(tool_wield_animation * PI);
tool_wield->setRotation(tool_wield_rotation - tool_wield_sin * 40.0);
tool_wield->setPosition(tool_wield_position - tool_wield_sin * BS / 30.0);
}
/*
Update gui stuff (0ms)
*/
@ -2140,6 +2087,13 @@ void the_game(
old_selected_item = g_selected_item;
//std::cout<<"Updating local inventory"<<std::endl;
client.getLocalInventory(local_inventory);
// Update wielded tool
InventoryList *mlist = local_inventory.getList("main");
InventoryItem *item = NULL;
if(mlist != NULL)
item = mlist->getItem(g_selected_item);
camera.wield(item);
}
/*