mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Disable fall bobbing by default; enable using fall_bobbing_amount = 1.0
This commit is contained in:
parent
c03c296dc7
commit
36747794ab
3 changed files with 5 additions and 0 deletions
|
@ -263,6 +263,8 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize,
|
|||
fall_bobbing = sin(fall_bobbing * 0.5 * M_PI) * -1;
|
||||
// Amplify according to the intensity of the impact
|
||||
fall_bobbing *= (1 - rangelim(50 / player->camera_impact, 0, 1)) * 5;
|
||||
|
||||
fall_bobbing *= g_settings->getFloat("fall_bobbing_amount");
|
||||
}
|
||||
|
||||
// Set head node transformation
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue