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Performance improvement: Use std::list instead of std::vector for request_media, Server::getModNames, Environment::m_simple_objects.

* Also remove unused Server::m_modspaths
This commit is contained in:
Loic Blot 2015-03-05 10:43:08 +01:00
parent b214cde5b4
commit 365e4ae0fa
8 changed files with 16 additions and 21 deletions

View file

@ -327,7 +327,7 @@ public:
IWritableCraftDefManager* getWritableCraftDefManager();
const ModSpec* getModSpec(const std::string &modname);
void getModNames(std::list<std::string> &modlist);
void getModNames(std::vector<std::string> &modlist);
std::string getBuiltinLuaPath();
inline std::string getWorldPath()
{ return m_path_world; }
@ -588,9 +588,6 @@ private:
Random stuff
*/
// Mod parent directory paths
std::list<std::string> m_modspaths;
bool m_shutdown_requested;
/*