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Performance improvement: Use std::list instead of std::vector for request_media, Server::getModNames, Environment::m_simple_objects.
* Also remove unused Server::m_modspaths
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8 changed files with 16 additions and 21 deletions
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@ -367,13 +367,14 @@ int ModApiServer::l_get_modnames(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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// Get a list of mods
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std::list<std::string> mods_unsorted, mods_sorted;
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std::vector<std::string> mods_unsorted;
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std::list<std::string> mods_sorted;
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getServer(L)->getModNames(mods_unsorted);
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// Take unsorted items from mods_unsorted and sort them into
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// mods_sorted; not great performance but the number of mods on a
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// server will likely be small.
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for(std::list<std::string>::iterator i = mods_unsorted.begin();
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for(std::vector<std::string>::iterator i = mods_unsorted.begin();
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i != mods_unsorted.end(); ++i) {
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bool added = false;
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for(std::list<std::string>::iterator x = mods_sorted.begin();
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