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Make sure we get a stacktrace for as many lua errors as possible

This commit is contained in:
Sfan5 2014-03-15 14:49:30 +01:00
parent d753d352f1
commit 362ef5f6ce
6 changed files with 29 additions and 29 deletions

View file

@ -33,7 +33,7 @@ bool ScriptApiServer::getAuth(const std::string &playername,
getAuthHandler();
lua_getfield(L, -1, "get_auth");
if(lua_type(L, -1) != LUA_TFUNCTION)
throw LuaError(NULL, "Authentication handler missing get_auth");
throw LuaError(L, "Authentication handler missing get_auth");
lua_pushstring(L, playername.c_str());
if(lua_pcall(L, 1, 1, errorhandler))
scriptError();
@ -48,13 +48,13 @@ bool ScriptApiServer::getAuth(const std::string &playername,
std::string password;
bool found = getstringfield(L, -1, "password", password);
if(!found)
throw LuaError(NULL, "Authentication handler didn't return password");
throw LuaError(L, "Authentication handler didn't return password");
if(dst_password)
*dst_password = password;
lua_getfield(L, -1, "privileges");
if(!lua_istable(L, -1))
throw LuaError(NULL, "Authentication handler didn't return privilege table");
throw LuaError(L, "Authentication handler didn't return privilege table");
if(dst_privs)
readPrivileges(-1, *dst_privs);
lua_pop(L, 1);
@ -74,7 +74,7 @@ void ScriptApiServer::getAuthHandler()
}
lua_remove(L, -2); // Remove minetest
if(lua_type(L, -1) != LUA_TTABLE)
throw LuaError(NULL, "Authentication handler table not valid");
throw LuaError(L, "Authentication handler table not valid");
}
void ScriptApiServer::readPrivileges(int index, std::set<std::string> &result)
@ -108,7 +108,7 @@ void ScriptApiServer::createAuth(const std::string &playername,
lua_getfield(L, -1, "create_auth");
lua_remove(L, -2); // Remove auth handler
if(lua_type(L, -1) != LUA_TFUNCTION)
throw LuaError(NULL, "Authentication handler missing create_auth");
throw LuaError(L, "Authentication handler missing create_auth");
lua_pushstring(L, playername.c_str());
lua_pushstring(L, password.c_str());
if(lua_pcall(L, 2, 0, errorhandler))
@ -128,7 +128,7 @@ bool ScriptApiServer::setPassword(const std::string &playername,
lua_getfield(L, -1, "set_password");
lua_remove(L, -2); // Remove auth handler
if(lua_type(L, -1) != LUA_TFUNCTION)
throw LuaError(NULL, "Authentication handler missing set_password");
throw LuaError(L, "Authentication handler missing set_password");
lua_pushstring(L, playername.c_str());
lua_pushstring(L, password.c_str());
if(lua_pcall(L, 2, 1, errorhandler))