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Make sure we get a stacktrace for as many lua errors as possible

This commit is contained in:
Sfan5 2014-03-15 14:49:30 +01:00
parent d753d352f1
commit 362ef5f6ce
6 changed files with 29 additions and 29 deletions

View file

@ -654,7 +654,7 @@ ItemStack read_item(lua_State* L, int index,Server* srv)
}
else
{
throw LuaError(NULL, "Expecting itemstack, itemstring, table or nil");
throw LuaError(L, "Expecting itemstack, itemstring, table or nil");
}
}
@ -941,7 +941,7 @@ std::vector<ItemStack> read_items(lua_State *L, int index, Server *srv)
while (lua_next(L, index)) {
s32 key = luaL_checkinteger(L, -2);
if (key < 1) {
throw LuaError(NULL, "Invalid inventory list index");
throw LuaError(L, "Invalid inventory list index");
}
if (items.size() < (u32) key) {
items.resize(key);